26 Video Game jobs in Malaysia
Game Artist
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Design and create UGC game environments using platform-specific tools.
- Collaborate with level designer and programmer to ensure smooth gameplay and visually appealing game scenes.
- Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements.
Requirements:
- 0-1 years of hands-on experience creating UGC game environments in Roblox, Minecraft, or Fortnite or other sandbox games.
- Proficiency in environment design and UI.
- Strong problem-solving skills and creativity in game environment design.
- Ability to work 8 hours daily with flexibility for team collaboration across time zones.
Preferred Skills:
- Experience with UGC platforms beyond the listed tools.
- Proven track record of publishing UGC games (portfolio/work samples required).
Game Artist - UGC
Posted 9 days ago
Job Viewed
Job Description
Talent Research Consultant | Specializing in APAC Talent Market
Key Responsibilities:
- Design and create UGC game environments using platform-specific tools.
- Collaborate with level designer and programmer to ensure smooth gameplay and visually appealing game scenes.
- Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements.
Requirements:
- 0-1 years of hands-on experience creating UGC game environments in Roblox, Minecraft, or Fortnite or other sandbox games.
- Proficiency in environment design and UI.
- Strong problem-solving skills and creativity in game environment design.
- Ability to work 8 hours daily with flexibility for team collaboration across time zones.
Preferred Skills:
- Experience with UGC platforms beyond the listed tools.
- Proven track record of publishing UGC games (portfolio/work samples required).
- Entry level
- Contract
- Design and Information Technology
- Entertainment Providers, Computer Games, and Graphic Design
Game Artist - UGC
Posted 5 days ago
Job Viewed
Job Description
Key Responsibilities: Design and create UGC game environments using platform-specific tools. Collaborate with level designer and programmer to ensure smooth gameplay and visually appealing game scenes. Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements. Requirements: 0-1 years of hands-on experience creating UGC game environments in Roblox, Minecraft, or Fortnite or other sandbox games. Proficiency in environment design and UI. Strong problem-solving skills and creativity in game environment design. Ability to work 8 hours daily with flexibility for team collaboration across time zones. Preferred Skills: Experience with UGC platforms beyond the listed tools. Proven track record of publishing UGC games (portfolio/work samples required). Seniority level
Entry level Employment type
Contract Job function
Design and Information Technology Industries
Entertainment Providers, Computer Games, and Graphic Design
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Game Artist – UGC Required
Posted today
Job Viewed
Job Description
Key Responsibilities
- Design, build, and enhance user-generated content (UGC) games using platform-specific tools.
- Identify, debug, and resolve gameplay issues to deliver smooth player experiences.
- Collaborate with cross-functional teams to optimize games based on technical, creative, and player feedback.
Requirements
- At least 1 year of hands-on experience developing UGC games on platforms such as Roblox, Minecraft, Fortnite, or similar sandbox environments.
- A strong portfolio with at least one published UGC game (samples required).
- Proficiency with relevant tools and programming environments (e.g., Roblox Studio, Fortnite Creative).
- Strong creativity, problem-solving skills, and a passion for gameplay design.
- Ability to commit to a full-time 8-hour workday with flexibility across time zones.
Preferred Skills
- Experience with additional UGC platforms beyond those listed.
Job Types: Contract, Temporary, Freelance, Fresh graduate
Contract length: 6 months
Pay: RM4, RM5,000.00 per month
Benefits:
- Opportunities for promotion
- Professional development
Application Question(s):
- Would you be willing to accept a 6-month contract?
- Do you have experience/ knowledge in UGC?
Work Location: In person
Game Programmer
Posted 3 days ago
Job Viewed
Job Description
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Game Programming and Development to join their fast growing team. You will have the opportunity to collaborate with their core team in developing highly engaging, polished, and industry standard interactive game products, full cycle from its core conception to market launch in their many internal and external projects.
- Principal Responsibilities
- Work alongside their team and project stakeholders in all aspects of game development. To produce robust, optimized and maintainable code bases for game prototyping, core functionality, game mechanics, and engine features, maintenance, and infrastructure.
- Contribute side by side with their team of programmers in developing, profiling, optimizing, and debugging code to meet the project’s performance, platform, and quality requirements. Contributing in code reviews, maintenance tests, and documentation.
- Collaborate alongside multiple internal disciplines and departments, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a player-first approach, delivering a first class experience for their players.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
- Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience in developing code for Game Engine(s).
- Experience with Unreal Engine 4, and or 5 (and above).
- Experience in C++, C#, Blueprints, etc. with good Coding Practices and Principles.
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Debugging Issues, Optimizing Performance, and Scaling code bases.
- Experience in Traditional and or Agile work environments and methodologies.
- Good problem-solving acumen, with a creative aptitude for unique solutions.
- Ability to Self-Asses, Iterate, and Improve on one’s own work independently.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience with Unreal Engine 4, and or 5 (and above) and its set of features:
- World Building, Characters, Animation, Materials, Visual Effects, AI, User Interface, Gameplay Frameworks, Developer Tools, etc.
- Experience with other Game Engine(s).
- Beneficial & Bonus Skills
- Experience in Advanced Unreal Engine series of features:
- Multiplayer and Networking
- Asset Management
- Rendering Pipeline (Nanite and Lumen)
- Gameplay Ability System (GAS)
- Backend Technologies (Authentication, Game Session Management, Matchmaking, Databases, APIs, Integration from third-party solutions with in-game functionalities, etc.)
- Experienced in creating cross-platform games for a range of target systems and hardware (Desktop, Console, Mobile, etc.).
The Rank Requirements:
- Junior / Fresh Graduate Game Programmer
- Possesses a good understanding of scripting and programming when working on a game project. Alongside a sufficient portfolio showcasing in-game mechanics using industry standard software(s) and game engine(s). Previous work should showcase a good foundation in programming concepts, language, and proficiency, with the use of debugging tools towards a certain benchmark within platform specifications.
- Intermediate Game Programmer
- Solid experience and demonstrated ability in game engine development tools. Able to develop, maintain and scale codebases to meet project requirements consistently and efficiently. Decent proficiency in in-game technical practices and design principles. Alongside knowledge of performance optimization techniques, and profiling tools in fine-tuning the game. Previous work showcases strong problem solving skills and ability to work with cross-functional teams. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
- Senior Game Programmer
- Excellent knowledge and demonstrated consistency in delivering successful game projects, within its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional low-level programming, optimization techniques, and able to understand game architecture and design patterns. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Principal Game Programmer
- Exceptional proficiencies and consistent demonstration in delivering engaging, high-quality, and complex functionalities throughout various high profile projects. Strong game engine technical and optimization ability, with an in-depth knowledge of programming languages and game development tools. Able to benchmark, and document processes, while maintaining the standard of delivery. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead Game Programmer
- Excellent background in game programming development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of feature deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project standards, while adapting, and iterating features based on feedback. Wide knowledge of game engine technical constraints, optimization tools, and implementation processes to determine the best methods and techniques in hitting project targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Competitive Salary.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
Game Programmer
Posted 23 days ago
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Job Description
Location: Kuala Lumpur, Federal Territory of Kuala Lumpur
Work Type: Full Time
Our client is an independent games development studio founded in 2008 in Southeast Asia. They focus on game technology, developing both internal Original Intellectual Property (OIP) and external co-development projects across multiple platforms, primarily Windows Desktop PC using Unreal Engine. Their flagship project is a multiplayer squad-based FPS and RTS hybrid game launched in 2021.
The studio offers full-cycle work for hire, co-development, consulting, backend development, and virtual production support. They are a team of 60 full-time developers committed to creating innovative digital entertainment software, emphasizing a people-first approach, innovation, and integrity.
The Responsibilities:- Collaborate with the team and stakeholders to develop robust, optimized, and maintainable code for game prototypes, core functionalities, mechanics, and engine features.
- Develop, profile, optimize, and debug code to meet performance and quality standards, participating in code reviews, testing, and documentation.
- Work with various departments to design, plan, and estimate production timelines, ensuring a player-first approach to deliver high-quality experiences.
- Team and Personal Responsibilities:
- Maintain good interpersonal and communication skills to liaise effectively across disciplines.
- Be willing to learn and improve new pipelines and production practices, using iterative development methodologies.
- Stay updated with industry standards, trends, and software to achieve high graphical benchmarks.
- Experience in developing code for game engines, especially Unreal Engine 4 or 5.
- Proficiency in C++, C#, Blueprints, and good coding practices.
- Experience with version control systems like Git, SVN, or Perforce.
- Ability to debug, optimize, and scale code bases.
- Familiarity with Agile or traditional development environments.
- Strong problem-solving skills and the ability to work independently.
- Knowledge of the game development cycle and proficiency in English.
- Experience with Unreal Engine features like multiplayer, networking, rendering pipelines, and backend technologies.
- Experience in cross-platform game development for desktop, console, and mobile.
- Junior/Fresh Graduate: Basic scripting and programming skills with a portfolio.
- Intermediate: 3-4 years of experience, ability to develop and maintain codebases, with at least one game launch credited.
- Senior: 5-6 years of experience, proven project delivery, and mentorship abilities.
- Principal: 8-10 years, high-level technical expertise, and multiple game credits.
- Lead: Strong leadership, project management, and technical skills, with at least five game credits.
- Flexible hours, leave entitlements, studio access, wellbeing fund, health insurance, career development, hybrid work, relocation assistance (for Malaysians), and overtime pay.
Game Programmer
Posted today
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Job Description
Perks & Benefits:
- Essential Work Equipment – Tools that help you thrive
- Career Growth & Upskilling – We invest in your future
- Free-Flow Pantry – Coffee, snacks, and good vibes all day
.
Why Join Us?
- Real-world exposure to studio operations.
- Mentorship from industry professionals.
- Learn how games are tracked, tested, and delivered.
- Opportunity to contribute to projects that ship.
.
Responsibilities
- Design, develop, and optimize gameplay systems for a mobile MOBA using Unity (C#).
- Implement hero abilities, combat systems, AI behaviors, and networked multiplayer features.
- Integrate backend features such as leaderboards, authentication, cloud save, and matchmaking using Unity Gaming Services (UGS) and Firebase.
- Support UI layout setup in Unity (Canvas, prefab management, linking logic with design team).
- Collaborate with designers, artists, and QA to ensure smooth feature integration.
- Profile and optimize code for performance, memory, and mobile device constraints.
- Contribute to technical design documents, code reviews, and team knowledge sharing.
.
Requirements
- 3+ years (Intermediate) / 5+ years (Senior) professional experience in game programming.
- Strong proficiency in Unity and C#.
- Experience with multiplayer networking (Photon, Unity Netcode, Mirror, or custom solutions).
- Familiarity with Firebase (analytics, crashlytics, remote config) and UGS (Lobby, Relay, Matchmaker, Economy, Cloud Save).
- Experience with version control and collaboration tools, especially Unity Plastic SCM.
- Strong debugging and optimization skills for iOS/Android platforms.
- Bonus : Experience with live-ops features such as events, season passes, and ranking systems.
Job Type: Full-time
Pay: RM3, RM6,000.00 per month
Benefits:
- Opportunities for promotion
- Professional development
Work Location: In person
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Game Programmer
Posted today
Job Viewed
Job Description
Key Responsibilities:
- Design UGC game level structures and core gameplay progression (combat pacing/exploration paths/puzzle layout, etc.), gameplay systems, and interactive systems (mechanics/traps/AI behavior zones etc.) using platform-specific tools.
- Troubleshoot bugs, and ensure smooth gameplay.
- Collaborate with stakeholders to iteratively adjust and optimize games based on technical, creative, or player feedback requirements.
Requirements:
- Proficiency in level designing.
- Strong problem-solving skills and creativity in game design.
- Ability to work 8 hours daily with flexibility for team collaboration across time zones.
- Fresh graduates are also welcome
Language Proficiency:
- Fluent in English or Chinese (written and spoken).
Preferred Skills:
- 1+ years of hands-on experience developing UGC games in Roblox, Minecraft, or Fortnite or other sandbox games.
- Proven track record of publishing at least one UGC game (portfolio/work samples required).
- Experience with UGC platforms beyond the listed tools.
Game Programmer
Posted 5 days ago
Job Viewed
Job Description
Kuala Lumpur, Federal Territory of Kuala Lumpur
Work Type:
Full Time
Our client is an independent games development studio founded in 2008 in Southeast Asia. They focus on game technology, developing both internal Original Intellectual Property (OIP) and external co-development projects across multiple platforms, primarily Windows Desktop PC using Unreal Engine. Their flagship project is a multiplayer squad-based FPS and RTS hybrid game launched in 2021.
The studio offers full-cycle work for hire, co-development, consulting, backend development, and virtual production support. They are a team of 60 full-time developers committed to creating innovative digital entertainment software, emphasizing a people-first approach, innovation, and integrity.
The Responsibilities:
Collaborate with the team and stakeholders to develop robust, optimized, and maintainable code for game prototypes, core functionalities, mechanics, and engine features.
Develop, profile, optimize, and debug code to meet performance and quality standards, participating in code reviews, testing, and documentation.
Work with various departments to design, plan, and estimate production timelines, ensuring a player-first approach to deliver high-quality experiences.
Team and Personal Responsibilities:
Maintain good interpersonal and communication skills to liaise effectively across disciplines.
Be willing to learn and improve new pipelines and production practices, using iterative development methodologies.
Stay updated with industry standards, trends, and software to achieve high graphical benchmarks.
The Requirements:
Experience in developing code for game engines, especially Unreal Engine 4 or 5.
Proficiency in C++, C#, Blueprints, and good coding practices.
Experience with version control systems like Git, SVN, or Perforce.
Ability to debug, optimize, and scale code bases.
Familiarity with Agile or traditional development environments.
Strong problem-solving skills and the ability to work independently.
Knowledge of the game development cycle and proficiency in English.
Additional Skills:
Experience with Unreal Engine features like multiplayer, networking, rendering pipelines, and backend technologies.
Experience in cross-platform game development for desktop, console, and mobile.
Rank Requirements:
Junior/Fresh Graduate: Basic scripting and programming skills with a portfolio.
Intermediate: 3-4 years of experience, ability to develop and maintain codebases, with at least one game launch credited.
Senior: 5-6 years of experience, proven project delivery, and mentorship abilities.
Principal: 8-10 years, high-level technical expertise, and multiple game credits.
Lead: Strong leadership, project management, and technical skills, with at least five game credits.
The Benefits:
Flexible hours, leave entitlements, studio access, wellbeing fund, health insurance, career development, hybrid work, relocation assistance (for Malaysians), and overtime pay.
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Game Programmer (Unreal)
Posted 4 days ago
Job Viewed
Job Description
Overview
Future Opportunities – Join Our Talent Pool
At Streamline Studios, we are always on the lookout for exceptional talent to join our team. While we are not actively hiring for this role at the moment and do not have an immediate vacancy, we recognize that our industry is fast-growing, and the right opportunities can arise at any time. By submitting your application, you acknowledge that we may not reach out to you immediately. However, when a suitable opportunity becomes available, we will review applications and contact you should your skills and experience align with our needs. If you’re interested in being considered for future opportunities and want to be part of our talent pool, we encourage you to submit your information.
We appreciate your interest in Streamline Studios and look forward to connecting when the time is right.
About UsStreamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.
We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.
Streamline Values- Responsibility
- We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
- Accountability
- We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
- Discipline
- Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
- Hard Work and Teamwork
- We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
- Communication
- Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed.
- Mastery
- Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
- Curiosity and Continuous Learning
- The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
As a C++ Developer at Streamline, you will not only implement features but also design and shape them. Developers here are expected to make design decisions as part of their technical work, collaborating with teammates across disciplines to ensure gameplay systems are both technically solid and creatively engaging.
The focus of this role is C++ and game development, but experience with web-related technologies such as REST APIs and service integrations is appreciated. Many of our projects combine engines, tools, and online services, so being multidisciplinary and adaptable is important.
Performance MetricsDeveloper (C++) will be measured according to the metric below:
Quality
- On time delivery of project deliverables
- Outcome delivered as per project specifications
- Outcome delivered as per specifications consistently
Quality — Where do you stand with industry expectations?
- Time spent on an outcome is within project or budgeted mandays.
New Competency
- Successful application of new skills on a project which resulted in:
- New opportunities/upsell as a direct result of new capabilities
- Improved efficiency (time spent is less than budget)
- Improved quality
- Demonstration of new skill on a project task
Improvement of Existing Competency
- Improved efficiency of existing skills, when comparing before/after completion time which resulted in:
- Reduced frequency of repeat mistakes
- Improved efficiency (time spent is less than budget)
- Improved quality
- Demonstration of growth/improvement of existing skills
We do not expect candidates to have experience with every technology listed. Instead, we look for proven ability in at least one area within each category, and the adaptability to learn others as projects demand.
- Modern C++ (C++17/20): memory management, templates, multi-threading.
- Software engineering practices: design patterns, SOLID principles, maintainable architecture.
- Source control: Git (GitHub/GitLab/Bitbucket) or Perforce.
- Build systems and tools: CMake, Ninja, Gradle, Conan/vcpkg.
- Game engine experience: Unreal, Unity, Godot, CryEngine, or smaller engines such as Stride, Panda3D, Flax, Torque3D.
- Game frameworks and libraries: SDL, SFML, Raylib, GLFW, or Dear ImGui.
- Gameplay systems development and design: input handling, state management, game loops, and feature ownership.
- C++ prototyping: building lightweight prototypes and custom loops without major engines.
- Optimization and profiling: memory, CPU/GPU bottleneck analysis, performance tools.
- Continuous integration / DevOps: automated builds, pipelines, testing frameworks.
- Documentation and knowledge sharing: maintainable code, inline documentation, wikis.
These are advantages but not strict requirements:
- Collaboration across disciplines (design, art, production).
- Cross-platform development: Windows, Linux, macOS, consoles.
- Plugin and tool development: editor extensions, asset importers, debug tools.
- VR/AR frameworks: OpenXR, Oculus SDK, ARKit/ARCore.
- AI and machine learning integration: connecting C++ with Ollama, ONNX, or OpenAI APIs.
- UI systems: Dear ImGui for tools, or engine UI frameworks.
- Platform certification and compliance: PlayStation, Nintendo Switch, Steamworks.
- Shader programming: HLSL, GLSL, Metal, node-based shader systems.
- Agile/Scrum: sprint planning, standups, retrospectives.
- Web technologies: REST APIs, HTTP services, lightweight integrations between game clients and web backends.
- Adaptability: flexibility to work across engines, tools, AI pipelines, and web technologies.