34 Illustrator jobs in Malaysia
Senior Illustrator
Posted 17 days ago
Job Viewed
Job Description
This job is for an Illustrator who loves gaming and anime! You might like this job because you'll create cool 2D art for mobile games and ads, collaborate with designers, and bring your passion to life in an exciting project.
This role gives you the opportunity to learn illustration skills for mobile gaming, live streaming apps, and other entertainment services.
Currently, we’re looking for illustrators who love gaming, anime, and manga culture, and who want to be involved in one of the top-tier online service projects as illustrators!
- Create 2D illustrations and visual assets (characters, items, scenery, etc.) for mobile game advertisements and promotional campaigns.
- Design attractive key visuals, thumbnails, banners, and social media creatives.
- Collaborate with motion designers to ensure illustrations are optimized for animation.
- Prepare layered and organized working files suitable for production use.
- Work based on provided visual directions, mood boards, or references.
- At least 2 years of working experience.
- Strong proficiency in Adobe Photoshop and Adobe Illustrator . (Especially in character rendering, object drawing, line art, and visual storytelling)
- Good sense of composition, lighting, colour and shape language .
- Ability to adapt to different art styles (anime, stylized, semi-realistic, etc.)
- A well-curated portfolio showing a strong grasp of visual aesthetics.
- High attention to detail, good file hygiene, clean and structured layers.
- Able to work within deadlines, take feedback, and revise accordingly.
Additionally, it would be advantageous if you have:
- Familiarity with After Effects workflow (e.g., what layers work best for motion)
- Experience with UI/UX or web design.
- Interest in Japanese Games, Anime, or Pop Culture.
- Candidates with an existing right to work in the country are preferred.
- Local citizens of this country.
- Permanent residents (PR) of this country.
- Candidates who already have a work permit for this country.
- Hybrid (Both Remote and On-Site).
Adobe Illustrator
Company Benefits3 days work at the office and 2 days work from home!
Medical SupportWe provide Medical Support and Employee Assistance Program because we care deeply about your physical and mental health.
We have weekly in-house Japanese classes, cost support for language tests, and more structured and comprehensive training programs.
Events!We organize seasonal celebrations, annual dinners, birthday parties, and team-building activities.
We provide transportation and working-from-home allowances.
Our members all love Anime, Manga, and gaming! We respect geek = OTAKU culture!
Join SEGNEL Creative – A Leading Entertainment Design Studio in Malaysia. At SEGNEL Creative, we bring entertainment to life through design. As a high-quality design studio, we collaborate with top-tier clients in Japan and beyond, delivering outstanding visual solutions for gaming, advertising, sports, digital media, communication, and more. Our team is composed of talented designers and project managers who are.
#J-18808-LjbffrSenior Illustrator
Posted 10 days ago
Job Viewed
Job Description
At least
2 years
of working experience. Strong proficiency in
Adobe Photoshop
and
Adobe Illustrator . (Especially in character rendering, object drawing, line art, and visual storytelling) Good sense
of
composition, lighting, colour
and
shape language . Ability to adapt to different art styles (anime, stylized, semi-realistic, etc.) A well-curated portfolio
showing a strong grasp of visual aesthetics. High attention
to
detail, good file hygiene, clean
and
structured layers. Able to work within deadlines, take feedback, and revise accordingly. Additionally, it would be advantageous if you have: Familiarity with After Effects workflow (e.g., what layers work best for motion) Experience with UI/UX or web design. Interest in Japanese Games, Anime, or Pop Culture. Right to Work Requirements
Candidates with an existing right to work in the country are preferred. Local citizens of this country. Permanent residents (PR) of this country. Candidates who already have a work permit for this country. Working Arrangement
Hybrid (Both Remote and On-Site). Skills
Adobe Illustrator Company Benefits
3 days work at the office and 2 days work from home! Medical Support
We provide Medical Support and Employee Assistance Program because we care deeply about your physical and mental health. We have weekly in-house Japanese classes, cost support for language tests, and more structured and comprehensive training programs. Events!
We organize seasonal celebrations, annual dinners, birthday parties, and team-building activities. We provide transportation and working-from-home allowances. Our members all love Anime, Manga, and gaming! We respect geek = OTAKU culture! Join SEGNEL Creative – A Leading Entertainment Design Studio in Malaysia. At SEGNEL Creative, we bring entertainment to life through design. As a high-quality design studio, we collaborate with top-tier clients in Japan and beyond, delivering outstanding visual solutions for gaming, advertising, sports, digital media, communication, and more. Our team is composed of talented designers and project managers who are.
#J-18808-Ljbffr
Adobe Illustrator Artist
Posted 6 days ago
Job Viewed
Job Description
- Revise artwork, adjust dimensions, and perform file checks according to production printing requirements.
- Communicate artwork issues to clients in a professional manner and make modifications when necessary.
- Meticulously follow up on the entire customer order process, from checking artwork to completing the final files ready for production printing.
- Proficient in Adobe Photoshop and Illustrator
- Ability to multitask and work independently
- Ability to meet tight deadlines and complete work on time
- On-the-job training provided
- Monday to Friday: 9:00 AM to 6:30 PM
- Alternate Saturdays: 9:00 AM to 1:00 PM
- EPF / Socso / EIS
Key Visual Illustrator
Posted 21 days ago
Job Viewed
Job Description
We are looking for a highly talented and stylistically versatile Key Visual Illustrator to join our game art team. This role is ideal for a 2D artist who can create visually stunning, campaign-ready illustrations in a stylized fantasy aesthetic. You will collaborate with our creative team to produce illustrations used in marketing campaigns, splash screens, and in-game assets.
Key Responsibilities:
- Create high-quality 2D illustrations that align with the fantasy-themed, stylized art direction of the game.
- Closely match provided visual references or required stylistic targets for key visuals and promotional art.
- Work with art leads, concept artists, and marketing teams to produce compelling visuals that support game launches, character reveals, and events.
- Maintain consistency with the established visual identity while bringing creative flair to each asset.
- Deliver polished artwork on tight deadlines for both in-game and promotional use.
Required Qualifications & Skills:
- Strong portfolio showcasing 2D illustration work, particularly in stylized fantasy or anime-inspired art similar to titles like Genshin Impact, League of Legends, Tower of Fantasy, or Valorant promotional art.
- Proficiency in digital painting with a strong understanding of lighting, composition, anatomy, and color theory.
- Ability to adapt to various styles as needed while maintaining a high level of detail and quality.
- Experience working in game art production pipelines or on commercial illustration projects.
- Proficient in industry-standard tools such as Adobe Photoshop, Clip Studio Paint, or Procreate.
Preferred Qualifications:
- Previous experience working on mobile or online games, especially RPGs or character-driven games.
- Familiarity with key visual production, marketing asset creation, or splash screen illustration.
- Experience working with cross-functional teams including concept artists, 3D artists, and marketing.
How to Apply:
Submit your resume, a portfolio (with samples in a stylized fantasy or anime-inspired style), and a brief introduction to us.
Seniority level- Seniority level Entry level
- Employment type Contract
- Job function Art/Creative
- Industries Computer Games
Referrals increase your chances of interviewing at Thoth AI by 2x
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia 3 months ago
Graphic Designer & Social Media Coordinator Senior Product Designer (Performance Footwear, Apparel & Sporting Equipment)Puchong, Selangor, Malaysia MYR500 - MYR1,000 1 month ago
Federal Territory of Kuala Lumpur, Malaysia 2 weeks ago
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia 4 months ago
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia 4 months ago
We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
#J-18808-LjbffrAdobe Illustrator Artist
Posted 5 days ago
Job Viewed
Job Description
Revise artwork, adjust dimensions, and perform file checks according to production printing requirements. Communicate artwork issues to clients in a professional manner and make modifications when necessary. Meticulously follow up on the entire customer order process, from checking artwork to completing the final files ready for production printing.
Job Requirements
Proficient in Adobe Photoshop and Illustrator Ability to multitask and work independently Ability to meet tight deadlines and complete work on time On-the-job training provided
Working Hours
Monday to Friday: 9:00 AM to 6:30 PM Alternate Saturdays: 9:00 AM to 1:00 PM
Job Benefits
EPF / Socso / EIS
#J-18808-Ljbffr
Key Visual Illustrator
Posted 10 days ago
Job Viewed
Job Description
Seniority level Entry level Employment type
Employment type Contract Job function
Job function Art/Creative Industries Computer Games Referrals increase your chances of interviewing at Thoth AI by 2x Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia 3 months ago Graphic Designer & Social Media Coordinator
Senior Product Designer (Performance Footwear, Apparel & Sporting Equipment)
Puchong, Selangor, Malaysia MYR500 - MYR1,000 1 month ago Federal Territory of Kuala Lumpur, Malaysia 2 weeks ago Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia 4 months ago Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia 4 months ago We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
#J-18808-Ljbffr
DTP Artist Adobe Illustrator
Posted 6 days ago
Job Viewed
Job Description
- Revise artwork, adjust dimensions, and perform file checks according to production printing requirements.
- Communicate artwork issues to clients in a professional manner and make modifications when necessary.
- Meticulously follow up on the entire customer order process, from checking artwork to completing the final files ready for production printing.
- Proficient in Adobe Photoshop and Illustrator
- Ability to multitask and work independently
- Ability to meet tight deadlines and complete work on time
- On-the-job training provided
- Monday to Friday: 9:00 AM to 6:30 PM
- Alternate Saturdays: 9:00 AM to 1:00 PM
- EPF / Socso / EIS
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DTP Artist Adobe Illustrator
Posted 5 days ago
Job Viewed
Job Description
Revise artwork, adjust dimensions, and perform file checks according to production printing requirements. Communicate artwork issues to clients in a professional manner and make modifications when necessary. Meticulously follow up on the entire customer order process, from checking artwork to completing the final files ready for production printing.
Job Requirements
Proficient in Adobe Photoshop and Illustrator Ability to multitask and work independently Ability to meet tight deadlines and complete work on time On-the-job training provided
Working Hours
Monday to Friday: 9:00 AM to 6:30 PM Alternate Saturdays: 9:00 AM to 1:00 PM
Job Benefits
EPF / Socso / EIS
#J-18808-Ljbffr
Visual Effects / VFX Artist
Posted 1 day ago
Job Viewed
Job Description
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
- Principal Responsibilities
- Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience with Unreal Engine 4 and or 5 (and above).
- Experience with Unreal Engine VFX Development (Niagara).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional and or Agile work environments and methodologies.
- Good observational skills when replicating and manipulating motions.
- Ability to produce VFX storyboards for pre production approval and planning.
- Ability to self assess, profile, improve, and optimize VFX assets developed.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
- Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
- Beneficial & Bonus Skills
- Experience in Shader Creation (Node Based, C++, etc.).
- Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
- Experience in planning and estimation of VFX project requirements.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
- Experience in Programming and or Scripting (C++, C#, etc.).
- Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
- Junior / Fresh Graduate VFX Artist
- Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
- Intermediate VFX Artist
- Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
- Senior VFX Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Principal VFX Artist
- Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead VFX Artist
- Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
The Benefits:
- Competitive Salary.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
Visual Effects / VFX Artist
Posted 2 days ago
Job Viewed
Job Description
Visual Effects / VFX Artist Kuala Lumpur, Federal Territory of Kuala Lumpur Work Type:Full Time
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
The Company: Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region. The Responsibilities: Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
- Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience with Unreal Engine 4 and or 5 (and above).
- Experience with Unreal Engine VFX Development (Niagara).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional and or Agile work environments and methodologies.
- Good observational skills when replicating and manipulating motions.
- Ability to produce VFX storyboards for pre production approval and planning.
- Ability to self assess, profile, improve, and optimize VFX assets developed.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
- Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
- Experience in Shader Creation (Node Based, C++, etc.).
- Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
- Experience in planning and estimation of VFX project requirements.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
- Experience in Programming and or Scripting (C++, C#, etc.).
- Experience in various hardware and platforms (Mobile, Console, PC, etc.)
- Junior / Fresh Graduate VFX Artist
- Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
- Intermediate VFX Artist
- Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
- Senior VFX Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead VFX Artist
- Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.