127 Game Artist jobs in Malaysia
Game Artist
Posted today
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Job Description
Key Responsibilities:
- Design and create UGC game environments using platform-specific tools.
- Collaborate with level designer and programmer to ensure smooth gameplay and visually appealing game scenes.
- Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements.
Requirements:
- 0-1 years of hands-on experience creating UGC game environments in Roblox, Minecraft, or Fortnite or other sandbox games.
- Proficiency in environment design and UI.
- Strong problem-solving skills and creativity in game environment design.
- Ability to work 8 hours daily with flexibility for team collaboration across time zones.
Preferred Skills:
- Experience with UGC platforms beyond the listed tools.
- Proven track record of publishing UGC games (portfolio/work samples required).
Game Artist - UGC
Posted 9 days ago
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Talent Research Consultant | Specializing in APAC Talent Market
Key Responsibilities:
- Design and create UGC game environments using platform-specific tools.
- Collaborate with level designer and programmer to ensure smooth gameplay and visually appealing game scenes.
- Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements.
Requirements:
- 0-1 years of hands-on experience creating UGC game environments in Roblox, Minecraft, or Fortnite or other sandbox games.
- Proficiency in environment design and UI.
- Strong problem-solving skills and creativity in game environment design.
- Ability to work 8 hours daily with flexibility for team collaboration across time zones.
Preferred Skills:
- Experience with UGC platforms beyond the listed tools.
- Proven track record of publishing UGC games (portfolio/work samples required).
- Entry level
- Contract
- Design and Information Technology
- Entertainment Providers, Computer Games, and Graphic Design
Game Artist - UGC
Posted 5 days ago
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Job Description
Key Responsibilities: Design and create UGC game environments using platform-specific tools. Collaborate with level designer and programmer to ensure smooth gameplay and visually appealing game scenes. Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements. Requirements: 0-1 years of hands-on experience creating UGC game environments in Roblox, Minecraft, or Fortnite or other sandbox games. Proficiency in environment design and UI. Strong problem-solving skills and creativity in game environment design. Ability to work 8 hours daily with flexibility for team collaboration across time zones. Preferred Skills: Experience with UGC platforms beyond the listed tools. Proven track record of publishing UGC games (portfolio/work samples required). Seniority level
Entry level Employment type
Contract Job function
Design and Information Technology Industries
Entertainment Providers, Computer Games, and Graphic Design
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Game Artist – UGC Required
Posted today
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Job Description
Key Responsibilities
- Design, build, and enhance user-generated content (UGC) games using platform-specific tools.
- Identify, debug, and resolve gameplay issues to deliver smooth player experiences.
- Collaborate with cross-functional teams to optimize games based on technical, creative, and player feedback.
Requirements
- At least 1 year of hands-on experience developing UGC games on platforms such as Roblox, Minecraft, Fortnite, or similar sandbox environments.
- A strong portfolio with at least one published UGC game (samples required).
- Proficiency with relevant tools and programming environments (e.g., Roblox Studio, Fortnite Creative).
- Strong creativity, problem-solving skills, and a passion for gameplay design.
- Ability to commit to a full-time 8-hour workday with flexibility across time zones.
Preferred Skills
- Experience with additional UGC platforms beyond those listed.
Job Types: Contract, Temporary, Freelance, Fresh graduate
Contract length: 6 months
Pay: RM4, RM5,000.00 per month
Benefits:
- Opportunities for promotion
- Professional development
Application Question(s):
- Would you be willing to accept a 6-month contract?
- Do you have experience/ knowledge in UGC?
Work Location: In person
Character Concept Artist
Posted today
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Job Description
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.
Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.
Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond.
Experience our side of life For more information, visit
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Create detailed and visually striking character concept art, including clothing, accessories, and other character elements.
- Collaborate closely with art leads, 3D artists, and game designers to ensure character designs align with the project's creative vision and gameplay requirements.
- Generate character designs across a variety of styles, from realistic to stylized, depending on the project needs.
- Develop iterations of character concepts, providing a range of options and exploring unique visual ideas.
- Maintain consistency and quality in design, ensuring characters fit cohesively into the game's world.
- Provide detailed callouts and reference materials for 3D artists and animators to guide asset production.
- Participate in regular feedback sessions, iterating on designs based on team and client input.
Experience:
- 3+ years of professional experience as a Character Concept Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills:
- Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software.
- Strong understanding of anatomy, proportion, and character design principles.
- Ability to design characters with attention to personality, storytelling, and gameplay functionality.
- Knowledge of rendering techniques to create high-quality, polished concept art.
Creative and Collaborative Skills:
- Ability to generate original and imaginative character concepts that push creative boundaries.
- Strong communication and teamwork abilities, with experience incorporating feedback into iterative designs.
- Attention to detail and a commitment to delivering exceptional character designs.
Passion for Gaming: Genuine enthusiasm for character design in video games and an understanding of how design choices impact gameplay and storytelling.
Preferred Skills
- Familiarity with 3D modeling tools for block-out or rough sculpting.
- Experience designing characters for a range of genres, including fantasy, sci-fi, and realistic settings.
- Background in visual storytelling or narrative illustration.
- Knowledge of current trends and techniques in concept art and game development.
Note: Specific requirements may vary depending on project needs.
Concept Artist
Posted today
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PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
Responsibilities
- Create compelling concept art that defines characters, environments, props, and key visual moments for games.
- Use forward-thinking workflows - 3D blocking to accelerate and enhance concept creation.
- Translate narrative and design briefs into clear, visually powerful concepts that inspire and guide the art team.
- Explore multiple visual styles and develop expertise in at least one unique style area, ensuring adaptability across diverse projects.
- Produce quick idea sketches, mood explorations, and refined key art that support the game's creative vision.
- Actively research cutting-edge tools, industry trends, and real-world references to push creative and technical boundaries.
- Collaborate closely with art leads, designers, and production teams to ensure concepts are visually achievable and technically feasible.
- Contribute fresh ideas in brainstorming sessions and foster innovation within the team.
- Seek and incorporate feedback from senior artists and stakeholders to refine designs.
Qualifications
- Experience in the game industry or equivalent
- A strong portfolio demonstrating creative ideation, visual storytelling, and concept art for characters, props, environments, or keyframes.
- Proficiency in digital painting tools (Photoshop, Krita, Painter, etc.)
- Ability to adapt to multiple artistic styles and produce visually consistent work aligned with project needs.
- Solid grasp of design fundamental composition, colour theory, perspective, and form.
- Comfortable iterating quickly, presenting multiple creative solutions, and integrating feedback effectively.
- Forward-thinking mindset with curiosity for new techniques, tools, and workflows.
- Good communication and English skills.
- Awareness of how concept art supports production pipelines and feeds into 3D asset creation.
- Deep understanding of videogames, passionate about game development.
Plus Points
- Experience collaborating in pre-production with multidisciplinary team.
- Working knowledge of 3D tools (Blender, ZBrush, or similar) for rapid visualization.
- Familiarity or interest in AI-assisted art generation tools for ideation and mood exploration.
About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Officially launched in 2022, Virtuos Kuala Lumpur (KL) is home to a multicultural team of talented and passionate game developers. Led by a team of industry veterans, we cover a wide range of technical capabilities from art to engineering at Virtuos KL. As our team continues to expand, we welcome new talent at multiple career entry points to join us and make games better, together
What We Offer
- A rewarding career path with long-term career potential
- Network of highly talented and driven peers
- Exposure to some of the biggest names and franchises in the industry
- Competitive salary and social benefits
- Develop your expertise in the latest platforms and technology
- Constant training and career development to enhance personal value and skills
- Career and international mobility opportunities with Virtuos Internal Mobility Program
- Awesome staff activities and company-sponsored outings
- Enjoy a healthy work-life balance environment
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.
Concept Artist
Posted today
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Key Responsibilities:
- Produce sketches and quick iterations (digital or paper)
- Create concepts of characters, props or environments from scripts, existing references or from scratch that could be translated to 3D
- Adapt your artwork based on feedback
- Find balance between artistic aspects and technical constraints
- Work with the art director to develop the overall vision of a show (set the tone and ambiance etc.)
- Create assets for PR, Marketing, and Licensing when required (Posters, Title Design, Pitch Decks)
- Understanding of human and animal anatomy, form, proportion and scale, and the ability to bend those rules in a creative and stylistic way
Requirements
- Excellent skill in Photoshop
- Creative and possess strong passion in drawing
- Able to visualise in 3D and be aware of form, volume and angles
- Able to follow direction and produce consistent output
- Able to make changes on the work in response to constructive feedback
- Ability to work efficiently to meet tight deadlines
- Artist with 1-2 years' experience in the industry are welcome to apply
- Preferable: include a link to your portfolio in your resume
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Concept Artist
Posted today
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The Concept Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced / intermediate texturing and or concept art and illustration experience in addition to knowledge of art processes and production pipeline.
Job Responsibilities
- Work with the Art Director to design a wide variety of building and character assets
- Sketch, color and present Concept Art from which 3D artists will build in-game content
- Create original character concepts including character sheets, movement studies, and detailed breakdown for equipment and weapons
- Develop environmental concepts including mood paintings, architectural drawings, and prop concepts
- Illiterate on game assets with production team
- Able to create character / creature concepts including character sheets and detailed callouts of equipment and weapons.
- Excellent illustration skills and deep understanding of human / creature anatomy, color theory, values, form, shape language and silhouette
- Strong understanding of digital content creation tools such as Photoshop, Painter, etc.
- Contributes effectively in a team-oriented environment.
- Continually refines personal artistic abilities and knowledge of new software packages and in-house tools.
- Is expected to continue to refine artistic abilities and learn new software packages and or in-house tools.
- Works efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches / exceeds studios standards.
- Ability to visualize and conceive objects, characters or other elements in a way that contributes to the overall visual quality of the production.
- Communicates regularly with the Lead Artist regarding the status of current tasks; obtains Lead Artists guidance and approval as required to advance tasks, project initiatives and milestones.
- Perform miscellaneous job-related as assigned
Job requirements
- Minimum 3 years professional experience as a concept artist and/or illustrator
- Expert in at least three areas of 3D artistic production.
- High level of drawing and illustration skills, able to work in both digital and traditional medium.
- Able to work in both digital and traditional medium.
- Have a high understanding in human anatomy, perspective, lighting and rendering.
- Ability to visualize and interpret other people ideas.
- Proficient with the software packages and tools of the games industry.
- Ability to work collaboratively with colleagues and staff to create results driven, team oriented environment.
- Able to produce high quality refine promotional marketing art.
- Ability to visualize perspective and 3-dimensional space.
- A keen interest in design, architecture, film and games.
- Up to date with the latest industry trends and visual designs.
- Have a vast imagination, Ability to visualize and interpret other people ideas.
- Proficient with the software packages and tools of the games industry.
Concept Artist
Posted today
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Perks & Benefits:
- Essential Work Equipment – Tools that help you thrive
- Career Growth & Upskilling – We invest in your future
- Free-Flow Pantry – Coffee, snacks, and good vibes all day
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Why Join Us?
- Real-world exposure to studio operations.
- Mentorship from industry professionals.
- Learn how games are tracked, tested, and delivered.
- Opportunity to contribute to projects that ship.
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Overview
The intern will support the creation of concept art for environments, characters, props, and other game assets, based on briefs provided by the Art Director and team.
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Job Description
- Support the creation of concept art for environments, characters, props, and other game assets.
- Assist in sketching initial ideas and developing detailed illustrations for in-game elements.
- Collaborate with other artists to maintain a consistent visual style across projects.
- Prepare presentation materials to communicate visual concepts effectively.
- Participate in brainstorming sessions and contribute creative ideas to the team.
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Qualifications and Skills
- Familiarity with design software such as Adobe Photoshop, Illustrator, or similar tools.
- Assist in sketching initial ideas and developing detailed illustrations for in-game elements.
- Passion for fine arts and illustration with a creative mindset.
- Prepare presentation materials to communicate visual concepts effectively.
- Strong attention to detail and willingness to learn.
Job Type: Internship
Contract length: 6 months
Pay: RM500.00 per month
Benefits:
- Opportunities for promotion
- Professional development
Work Location: In person
Concept Artist
Posted today
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Our Team
Mighty Jaxx is the leading integrated future culture platform in Southeast Asia today. With a mission to supercharge future culture phygitally, Mighty Jaxx's integrated platform will empower future pop culture brands with an end-to-end supply chain of digital and phygital collectibles, including artist development and incubation, proprietary IP operation and providing global consumers access to new D2C experiences.
Mighty Jaxx partners with the greatest creative talents in the world, as well as top global brands such as Netflix, Formula 1, Hasbro, Toei Animation, Cartoon Network, Nickelodeon, Warner Brothers, Adidas and many more to ship millions of phygital collectibles to over 90 countries worldwide.
We are proud to be an equal opportunity employer with a diverse, inclusive work environment and encourage our employees to bring their authentic, fun-loving, and high-energy selves to the workplace.
Your Role
Mighty Jaxx is looking for a Concept Artist KL - based to ideate and drive the visual development of our collectible products. Reporting to an Art Director, you will work collaboratively with the marketing, production, and broader design teams to conceptualise and bring unique and compelling collectibles to life. You will play a key role in shaping the visual style and direction of our products, ensuring they meet market expectations and production standards.
Responsibilities
Concept Art & Design
- Create innovative and detailed concept art in a range of stylisations for toy production, with strong drawing skills required to present product designs in orthographic views.
- Work closely with art directors to deliver toy concepts that meet production requirements and market expectations.
- Stay informed on broader collectible trends and fandoms, incorporating these insights into creative work.
Collaboration & Quality Assurance
- Collaborate with 3D designers, providing feedback to ensure designs translate well from concept to final production.
- Collaborate with the team to check product samples from factories to ensure they meet the desired aesthetic and quality standards during the quality assurance process.
- Work with cross-functional teams, including marketing and production, to ensure cohesive product presentation.
Industry Knowledge & Trends
- Maintain a strong interest in popular intellectual properties and fandoms across mediums such as Anime, Games, Comics, and Music.
- Stay deeply engaged with fandom communities and the broader toys and collectibles scene to ensure relevance and appeal in designs.
- Ensure that designs align with current industry trends and market demands for collectibles.
Requirements
- Experience in concept art with a focus on character design.
- Proficiency in 2D illustration programs such as Photoshop, Clip Studio Paint, SAI, Procreate, or Krita.
- Attention to detail and a strong understanding of illustration fundamentals such as style, anatomy, design principles, and colour theory.
- Ability to communicate ideas, interpret feedback, and collaborate effectively with other team members.
- Knowledge of making physical products such as 3D printing, painting, and manufacturing.
- Familiarity with 3D sculpting tools, workflows, and terminology is a bonus.
- Familiarity with Adobe Illustrator is a bonus.
- Experience in the toy and collectibles industry is a bonus.
- Passion for fandom communities and the broader toys and collectibles industry.
Please also attach a copy of/link to a portfolio showing samples of your concept art work.
To apply, please send an updated copy of your resume to While we value all submissions, we regret that only shortlisted candidates will be contacted
by our People team.