76 Game Artist jobs in Malaysia
Concept Artist
Posted 2 days ago
Job Viewed
Job Description
Location: Kuala Lumpur, Federal Territory of Kuala Lumpur
Work Type: Full Time
Our client is an independent game development studio founded in 2008 in Southeast Asia. They focus on game technology and develop across multiple platforms, mainly on Windows Desktop PC using Unreal Engine. Their flagship game, launched in 2021, is a multiplayer squad-based FPS and RTS hybrid.
The studio offers full cycle work for hire, co-development, consulting, backend development, and virtual production support. They have a team of 60 full-time developers and are committed to developing digital interactive entertainment software, emphasizing innovation, integrity, and a people-first approach.
Responsibilities:- Collaborate with the team and stakeholders to provide visual direction and develop original designs within production feasibility and deadlines.
- Create believable and visually compelling concepts, utilizing strong art fundamentals and knowledge across disciplines to visualize worlds, characters, and creatures.
- Work with various disciplines to design, plan, and estimate production, ensuring immersive and believable game universes.
- Maintain good interpersonal and communication skills to liaise effectively across different project stages and teams.
- Stay updated with industry standards, trends, pipelines, and software to achieve high graphical benchmarks.
- Proficiency in 2D software (e.g., Adobe Photoshop, PaintTool SAI, Clip Studio Paint).
- Experience with image management software (e.g., PureRef, Adobe Bridge).
- Knowledge of pre-production practices (mood paintings, character sheets).
- Strong observational skills and understanding of human and creature anatomy, industrial and vehicle design.
- Ability to illustrate in different perspectives, lighting, and rendering styles.
- Experience with multi-state design assets requiring animation.
- Familiarity with traditional and agile development environments.
- Proficiency in English, both verbal and written.
- Experience in various art genres and concept entities.
- Experience with Unreal Engine 4 or 5.
- Skills in 2D texturing software and version control software.
- Experience in hard-surfaced and stylized/hand-painted development.
- Experience in animatics, storyboarding, and game art pipelines.
- Junior/Fresh Graduate: Strong fundamentals, portfolio showcasing 2D concept art.
- Intermediate: Proven concept work, at least 3-4 years experience, credited in at least one game.
- Senior: Visually stunning designs, 5-6 years experience, multiple game credits.
- Lead: Strong project management and mentorship skills, extensive experience, multiple game credits.
- Flexible hours, leave entitlements, studio access, wellbeing fund, health insurance, career development, hybrid work, relocation assistance (for Malaysians), and overtime pay.
Concept Artist
Posted 2 days ago
Job Viewed
Job Description
Kuala Lumpur, Federal Territory of Kuala Lumpur
Work Type:
Full Time
Our client is an independent game development studio founded in 2008 in Southeast Asia. They focus on game technology and develop across multiple platforms, mainly on Windows Desktop PC using Unreal Engine. Their flagship game, launched in 2021, is a multiplayer squad-based FPS and RTS hybrid.
The studio offers full cycle work for hire, co-development, consulting, backend development, and virtual production support. They have a team of 60 full-time developers and are committed to developing digital interactive entertainment software, emphasizing innovation, integrity, and a people-first approach.
Responsibilities:
Collaborate with the team and stakeholders to provide visual direction and develop original designs within production feasibility and deadlines.
Create believable and visually compelling concepts, utilizing strong art fundamentals and knowledge across disciplines to visualize worlds, characters, and creatures.
Work with various disciplines to design, plan, and estimate production, ensuring immersive and believable game universes.
Maintain good interpersonal and communication skills to liaise effectively across different project stages and teams.
Stay updated with industry standards, trends, pipelines, and software to achieve high graphical benchmarks.
Requirements:
Proficiency in 2D software (e.g., Adobe Photoshop, PaintTool SAI, Clip Studio Paint).
Experience with image management software (e.g., PureRef, Adobe Bridge).
Knowledge of pre-production practices (mood paintings, character sheets).
Strong observational skills and understanding of human and creature anatomy, industrial and vehicle design.
Ability to illustrate in different perspectives, lighting, and rendering styles.
Experience with multi-state design assets requiring animation.
Familiarity with traditional and agile development environments.
Proficiency in English, both verbal and written.
Additional Skills:
Experience in various art genres and concept entities.
Experience with Unreal Engine 4 or 5.
Skills in 2D texturing software and version control software.
Experience in hard-surfaced and stylized/hand-painted development.
Experience in animatics, storyboarding, and game art pipelines.
Rank Levels:
Junior/Fresh Graduate: Strong fundamentals, portfolio showcasing 2D concept art.
Intermediate: Proven concept work, at least 3-4 years experience, credited in at least one game.
Senior: Visually stunning designs, 5-6 years experience, multiple game credits.
Lead: Strong project management and mentorship skills, extensive experience, multiple game credits.
Benefits:
Flexible hours, leave entitlements, studio access, wellbeing fund, health insurance, career development, hybrid work, relocation assistance (for Malaysians), and overtime pay.
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Lead Concept Artist
Posted 3 days ago
Job Viewed
Job Description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Concept Artist to join the team and help us in crafting the high caliber games our fans have come to expect.
Responsibilities- Designing characters, creatures, and environments to align with the game's artistic direction.
- Collaborating with the Art Director(s) to define and implement the visual style of the game.
- Conducting research and suggesting concept references under the guidance of the Art Director(s).
- Develop and deliver art briefings to the Concept Art team, in collaboration with the Art Director(s) guidance.
- Leading the Concept Art team by providing mentorship and constructive feedback to other artists.
- Working closely with leads and team members from various departments to ensure the conceptual vision transitions smoothly into the final gameplay.
- Partnering with 3D asset, environment, and character teams to support their design processes and solve visual challenges that arise during production.
- Overseeing the talent management process and playing a key role in the career development of team members.
- A strong understanding of art and design fundamentals, with the ability to easily identify fundamental errors and provide effective solutions for them.
- A solid understanding of the game development process, with the ability to provide relevant and timely feedback and solutions throughout the development stages.
- Has led or managed mid to large size art teams simultaneously.
- Is highly digitally literate and adapts quickly to new software and tools (G Suite, Confluence, Jira etc.).
- An effective collaborator with excellent time management, organizational, and communication skills.
- Comfortable working in an agile environment with changing demands.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
- Has worked on or contributed to shipping fantasy-themed game titles.
- Is familiar with Larian’s games and able to replicate our unique style.
- Has experience working with 3D software (Blender, Maya, Zbrush, 3D Coat etc.).
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
- An open, collaborative environment where ideas are welcome and encouraged.
- A managerial team consisting of highly experienced game developers at the top of their fields.
- Sharing hobbies and passions with likeminded colleagues.
- Inclusive environment with many activities organized by the studios or the employees.
- Commitment to making the best game possible for the fans, including listening to community feedback.
Lead Concept Artist
Posted 20 days ago
Job Viewed
Job Description
Designing characters, creatures, and environments to align with the game's artistic direction. Collaborating with the Art Director(s) to define and implement the visual style of the game. Conducting research and suggesting concept references under the guidance of the Art Director(s). Develop and deliver art briefings to the Concept Art team, in collaboration with the Art Director(s) guidance. Leading the Concept Art team by providing mentorship and constructive feedback to other artists. Working closely with leads and team members from various departments to ensure the conceptual vision transitions smoothly into the final gameplay. Partnering with 3D asset, environment, and character teams to support their design processes and solve visual challenges that arise during production. Overseeing the talent management process and playing a key role in the career development of team members. Requirements
A strong understanding of art and design fundamentals, with the ability to easily identify fundamental errors and provide effective solutions for them. A solid understanding of the game development process, with the ability to provide relevant and timely feedback and solutions throughout the development stages. Has led or managed mid to large size art teams simultaneously. Is highly digitally literate and adapts quickly to new software and tools (G Suite, Confluence, Jira etc.). An effective collaborator with excellent time management, organizational, and communication skills. Comfortable working in an agile environment with changing demands. This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. Nice to haves
Has worked on or contributed to shipping fantasy-themed game titles. Is familiar with Larian’s games and able to replicate our unique style. Has experience working with 3D software (Blender, Maya, Zbrush, 3D Coat etc.). What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel. An open, collaborative environment where ideas are welcome and encouraged. A managerial team consisting of highly experienced game developers at the top of their fields. Sharing hobbies and passions with likeminded colleagues. Inclusive environment with many activities organized by the studios or the employees. Commitment to making the best game possible for the fans, including listening to community feedback.
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Game UI/UX Artist
Posted 9 days ago
Job Viewed
Job Description
Thoth AI — Kuala Lumpur, Malaysia
OverviewGame UI/UX Artist position based in Kuala Lumpur, Malaysia. The role focuses on designing and creating UGC game environments and collaborating with cross-functional teams to deliver visually engaging and player-friendly scenes.
Responsibilities- Design and create UGC game environments using platform-specific tools.
- Collaborate with level designers and programmers to ensure smooth gameplay and visually appealing game scenes.
- Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements.
- 1+ years of hands-on experience creating UGC game environments in Roblox, Minecraft, Fortnite, or other sandbox games.
- Proficiency in environment design and UI/UX design.
- Strong problem-solving skills and creativity in game environment design.
- Ability to work 8 hours daily with flexibility for team collaboration across time zones.
- Fluent in English or Chinese (written and spoken).
- Experience with UGC platforms beyond the listed tools.
- Proven track record of publishing UGC games (portfolio/work samples required).
- Entry level
- Full-time
- Design, Art/Creative, and Information Technology
- Software Development and Information Services
Game UI/UX Artist
Posted 10 days ago
Job Viewed
Job Description
Game UI/UX Artist position based in Kuala Lumpur, Malaysia. The role focuses on designing and creating UGC game environments and collaborating with cross-functional teams to deliver visually engaging and player-friendly scenes. Responsibilities
Design and create UGC game environments using platform-specific tools. Collaborate with level designers and programmers to ensure smooth gameplay and visually appealing game scenes. Collaborate with stakeholders to iteratively adjust and optimize game environments based on technical, creative, or player feedback requirements. Qualifications
1+ years of hands-on experience creating UGC game environments in Roblox, Minecraft, Fortnite, or other sandbox games. Proficiency in environment design and UI/UX design. Strong problem-solving skills and creativity in game environment design. Ability to work 8 hours daily with flexibility for team collaboration across time zones. Fluent in English or Chinese (written and spoken). Preferred Skills
Experience with UGC platforms beyond the listed tools. Proven track record of publishing UGC games (portfolio/work samples required). Seniority level
Entry level Employment type
Full-time Job function
Design, Art/Creative, and Information Technology Industries
Software Development and Information Services
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Character Artist
Posted 1 day ago
Job Viewed
Job Description
Larian Studios Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
OverviewJoin to apply for the Character Artist role at Larian Studios . Get AI-powered advice on this job and more exclusive features. With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities- Create high-quality character models under supervision
- Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
- Integrate characters into the engine and ensure they function as intended
- Collaborate with other artists and support the team where needed
- Take initiative to continuously improve and expand your technical and artistic skillset
- Solid understanding of human anatomy and form
- Ability to sculpt detailed organic models
- Proficient in ZBrush
- Basic knowledge of retopology for game-ready assets
- Foundational understanding of the texturing process using Substance Painter
- Eagerness to learn and apply feedback in a production environment
- Experience of working in a AAA or AA Game Development studio, ideally with one (or more) project shipped
- Experience with Marvelous Designer
- Experience with card-based hair modeling
- Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
- Awareness of rigging and skinning workflows and how they impact topology and deformation
- Familiarity with game engines and asset integration pipelines
- Knowledge of baking workflows and texture optimization
- Interest in character design, costuming, or storytelling through visual design
- Entry level
- Full-time
- Design, Art/Creative, and Information Technology
- Computer Games
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About the latest Game artist Jobs in Malaysia !
Character Artist
Posted 3 days ago
Job Viewed
Job Description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities- Create high-quality character models under supervision
- Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
- Integrate characters into the engine and ensure they function as intended
- Collaborate with other artists and support the team where needed
- Take initiative to continuously improve and expand your technical and artistic skillset
- Solid understanding of human anatomy and form
- Ability to sculpt detailed organic models
- Proficient in ZBrush
- Basic knowledge of retopology for game-ready assets
- Foundational understanding of the texturing process using Substance Painter
- Eagerness to learn and apply feedback in a production environment
- Experience with Marvelous Designer
- Experience with card-based hair modeling
- Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
- Awareness of rigging and skinning workflows and how they impact topology and deformation
- Familiarity with game engines and asset integration pipelines
- Knowledge of baking workflows and texture optimization
- Interest in character design, costuming, or storytelling through visual design
Character Artist
Posted 3 days ago
Job Viewed
Job Description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities- Create high-quality character models under supervision
- Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
- Integrate characters into the engine and ensure they function as intended
- Collaborate with other artists and support the team where needed
- Take initiative to continuously improve and expand your technical and artistic skillset
- Solid understanding of human anatomy and form
- Ability to sculpt detailed organic models
- Proficient in ZBrush
- Basic knowledge of retopology for game-ready assets
- Foundational understanding of the texturing process using Substance Painter
- Eagerness to learn and apply feedback in a production environment
- Experience with Marvelous Designer
- Experience with card-based hair modeling
- Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
- Awareness of rigging and skinning workflows and how they impact topology and deformation
- Familiarity with game engines and asset integration pipelines
- Knowledge of baking workflows and texture optimization
- Interest in character design, costuming, or storytelling through visual design
Character Artist
Posted today
Job Viewed
Job Description
Create high-quality character models under supervision Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles Integrate characters into the engine and ensure they function as intended Collaborate with other artists and support the team where needed Take initiative to continuously improve and expand your technical and artistic skillset Requirements
Solid understanding of human anatomy and form Ability to sculpt detailed organic models Proficient in ZBrush Basic knowledge of retopology for game-ready assets Foundational understanding of the texturing process using Substance Painter Eagerness to learn and apply feedback in a production environment Nice to have
Experience with Marvelous Designer Experience with card-based hair modeling Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines) Awareness of rigging and skinning workflows and how they impact topology and deformation Familiarity with game engines and asset integration pipelines Knowledge of baking workflows and texture optimization Interest in character design, costuming, or storytelling through visual design
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