5 Fx Artist jobs in Malaysia
Motion Graphics Animator Bakarmax
Posted 11 days ago
Job Viewed
Job Description
LOCATION: Remote
INVOLVEMENT: Contractual / Trusted vendor needed
DURATION: Ongoing
We are an Animation and Comics studio. We create original content, which is published on our social media and website. One of our own ideas—Zindagi CGHS —has been greenlit for a pilot! It’s a mass-market Hindi animated sitcom for grown-ups.
Other than this, we are working on our Kickstarter series Aapki Poojita , making monthly sketches (like in SNL), and doing client work.
This is your chance to be part of an all-original animated comedy series!
We’re looking for a humble weirdo from India, Malaysia, Vietnam, or literally anywhere in South Asia (or the world) to add that extra slickness to our projects!
RESPONSIBILITIES:
- End-to-end execution of motion graphic projects from script onwards
- Quality is key – you need to be well-versed with templates and styles. Vox is a usual demand from our clients.
- Work with our animation team to integrate motion graphics with our animation.
- Maintain consistency in style and quality in line with the project’s look.
- Good sense of graphic design and animation basics.
QUALIFICATIONS/SKILLS:
- Proficiency in After Effects and all other tools of trade.
- Experience with 2D animation workflows is a huge plus!
- Strong understanding of motion, timing, and composition.
WE OFFER:
- We take care of software costs, licenses, and online training.
- We use one vendor for one domain; if it works out, you get all our work.
- Advance is issued to all our vendors – ranging from 10-50%
- Full and final payments are done within 30 days of the date of invoicing. We don’t delay payments.
- Credit – We give credit wherever we can.
- We involve our vendors on our original and experimental self-funded projects.
- You’ll be part of the Bakarmax artist network—cartoonists, writers, animators, the whole gang.
- You get to participate in team activities.
- REVOLUTIONARY! Humane working hours (no weekends) and decent behavior (nobody screams, only passive-aggressive).
- Unlimited vacation policy.
TO APPLY:
- Send your latest showreel or best work.
- Test – Not required at the time of application.
- CV – Don’t worry if you had 60% in your Tenth boards. It does not matter. I had 40%, and I run this company.
Send it all to
#J-18808-LjbffrMotion Graphics Animator Bakarmax
Posted today
Job Viewed
Job Description
LOCATION:
Remote INVOLVEMENT:
Contractual / Trusted vendor needed DURATION:
Ongoing We are an Animation and Comics studio. We create original content, which is published on our social media and website. One of our own ideas— Zindagi CGHS —has been greenlit for a pilot! It’s a mass-market Hindi animated sitcom for grown-ups. Other than this, we are working on our
Kickstarter series Aapki Poojita , making monthly sketches (like in SNL), and doing client work. This is your chance to be part of an all-original animated comedy series! We’re looking for a humble weirdo from India, Malaysia, Vietnam, or literally anywhere in South Asia (or the world) to add that extra slickness to our projects! RESPONSIBILITIES: End-to-end execution of motion graphic projects from script onwards Quality is key – you need to be well-versed with templates and styles. Vox is a usual demand from our clients. Work with our animation team to integrate motion graphics with our animation. Maintain consistency in style and quality in line with the project’s look. Good sense of graphic design and animation basics. QUALIFICATIONS/SKILLS: Proficiency in After Effects and all other tools of trade. Experience with 2D animation workflows is a huge plus! Strong understanding of motion, timing, and composition. WE OFFER: We take care of software costs, licenses, and online training. We use one vendor for one domain; if it works out, you get all our work. Advance is issued to all our vendors – ranging from 10-50% Full and final payments are done within 30 days of the date of invoicing. We don’t delay payments. Credit – We give credit wherever we can. We involve our vendors on our original and experimental self-funded projects. You’ll be part of the Bakarmax artist network—cartoonists, writers, animators, the whole gang. You get to participate in team activities. REVOLUTIONARY! Humane working hours (no weekends) and decent behavior (nobody screams, only passive-aggressive). Unlimited vacation policy. TO APPLY: Send your latest showreel or best work. Test – Not required at the time of application. CV – Don’t worry if you had 60% in your Tenth boards. It does not matter. I had 40%, and I run this company. Send it all to
#J-18808-Ljbffr
Visual Effects / VFX Artist
Posted 11 days ago
Job Viewed
Job Description
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
- Principal Responsibilities
- Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience with Unreal Engine 4 and or 5 (and above).
- Experience with Unreal Engine VFX Development (Niagara).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional and or Agile work environments and methodologies.
- Good observational skills when replicating and manipulating motions.
- Ability to produce VFX storyboards for pre production approval and planning.
- Ability to self assess, profile, improve, and optimize VFX assets developed.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
- Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
- Beneficial & Bonus Skills
- Experience in Shader Creation (Node Based, C++, etc.).
- Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
- Experience in planning and estimation of VFX project requirements.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
- Experience in Programming and or Scripting (C++, C#, etc.).
- Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
- Junior / Fresh Graduate VFX Artist
- Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
- Intermediate VFX Artist
- Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
- Senior VFX Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Principal VFX Artist
- Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead VFX Artist
- Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
The Benefits:
- Competitive Salary.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
Visual Effects / VFX Artist
Posted 11 days ago
Job Viewed
Job Description
Visual Effects / VFX Artist Kuala Lumpur, Federal Territory of Kuala Lumpur Work Type:Full Time
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
The Company: Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region. The Responsibilities: Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
- Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience with Unreal Engine 4 and or 5 (and above).
- Experience with Unreal Engine VFX Development (Niagara).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional and or Agile work environments and methodologies.
- Good observational skills when replicating and manipulating motions.
- Ability to produce VFX storyboards for pre production approval and planning.
- Ability to self assess, profile, improve, and optimize VFX assets developed.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
- Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
- Experience in Shader Creation (Node Based, C++, etc.).
- Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
- Experience in planning and estimation of VFX project requirements.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
- Experience in Programming and or Scripting (C++, C#, etc.).
- Experience in various hardware and platforms (Mobile, Console, PC, etc.)
- Junior / Fresh Graduate VFX Artist
- Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
- Intermediate VFX Artist
- Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
- Senior VFX Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead VFX Artist
- Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
Visual Effects / VFX Artist
Posted today
Job Viewed
Job Description
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects. Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands. Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries. Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development. Team and Personal Responsibilities
Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages. Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows. Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
The Requirements:
Core Requirements
Experience with Unreal Engine 4 and or 5 (and above). Experience with Unreal Engine VFX Development (Niagara). Experience in Version Control Software (SVN, Git, Perforce, etc.). Experience in Traditional and or Agile work environments and methodologies. Good observational skills when replicating and manipulating motions. Ability to produce VFX storyboards for pre production approval and planning. Ability to self assess, profile, improve, and optimize VFX assets developed. Knowledgeable in a typical game development cycle. Is Proficient in English, verbal and written.
Supplementary Skills
Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.). Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Experience in Shader Creation (Node Based, C++, etc.). Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.). Experience in planning and estimation of VFX project requirements. Experience in In-Game Post Processing tools (Unreal Engine). Experience in 2D Post Production VFX Development (Adobe After Effects, etc.). Experience in Programming and or Scripting (C++, C#, etc.). Experience in various hardware and platforms (Mobile, Console, PC, etc.) The Rank Requirements:
Junior / Fresh Graduate VFX Artist
Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
Intermediate VFX Artist
Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
Senior VFX Artist
Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience. Lead VFX Artist
Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
The Benefits:
Flexible Working Hours. Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year. 24/7 Studio Access alongside all production and leisure areas. Employee Wellbeing Fund of MYR1,500, refreshed annually. Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care. Annual Performance Reviews with Transparent Career Development and Pathways. Hybrid Work Option (available on request, with discussion, under management discretion). Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens. Full Compensation on all Formal Overtime events. Liquid error: undefined method `public_fields' for nil:NilClass #J-18808-Ljbffr
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