18 Character Artist jobs in Malaysia
Character Artist
Posted 11 days ago
Job Viewed
Job Description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities- Create high-quality character models under supervision
- Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
- Integrate characters into the engine and ensure they function as intended
- Collaborate with other artists and support the team where needed
- Take initiative to continuously improve and expand your technical and artistic skillset
- Solid understanding of human anatomy and form
- Ability to sculpt detailed organic models
- Proficient in ZBrush
- Basic knowledge of retopology for game-ready assets
- Foundational understanding of the texturing process using Substance Painter
- Eagerness to learn and apply feedback in a production environment
- Experience with Marvelous Designer
- Experience with card-based hair modeling
- Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
- Awareness of rigging and skinning workflows and how they impact topology and deformation
- Familiarity with game engines and asset integration pipelines
- Knowledge of baking workflows and texture optimization
- Interest in character design, costuming, or storytelling through visual design
Character Artist
Posted 11 days ago
Job Viewed
Job Description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities- Create high-quality character models under supervision
- Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles
- Integrate characters into the engine and ensure they function as intended
- Collaborate with other artists and support the team where needed
- Take initiative to continuously improve and expand your technical and artistic skillset
- Solid understanding of human anatomy and form
- Ability to sculpt detailed organic models
- Proficient in ZBrush
- Basic knowledge of retopology for game-ready assets
- Foundational understanding of the texturing process using Substance Painter
- Eagerness to learn and apply feedback in a production environment
- Experience with Marvelous Designer
- Experience with card-based hair modeling
- Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines)
- Awareness of rigging and skinning workflows and how they impact topology and deformation
- Familiarity with game engines and asset integration pipelines
- Knowledge of baking workflows and texture optimization
- Interest in character design, costuming, or storytelling through visual design
Character Artist
Posted today
Job Viewed
Job Description
Create high-quality character models under supervision Sculpt high-poly character models, retopologize for in-game use, and texture using PBR principles Integrate characters into the engine and ensure they function as intended Collaborate with other artists and support the team where needed Take initiative to continuously improve and expand your technical and artistic skillset Requirements
Solid understanding of human anatomy and form Ability to sculpt detailed organic models Proficient in ZBrush Basic knowledge of retopology for game-ready assets Foundational understanding of the texturing process using Substance Painter Eagerness to learn and apply feedback in a production environment Nice to have
Experience with Marvelous Designer Experience with card-based hair modeling Basic understanding of shaders and material setup in real-time engines (e.g. Unreal or proprietary engines) Awareness of rigging and skinning workflows and how they impact topology and deformation Familiarity with game engines and asset integration pipelines Knowledge of baking workflows and texture optimization Interest in character design, costuming, or storytelling through visual design
#J-18808-Ljbffr
3D Character Artist
Posted 11 days ago
Job Viewed
Job Description
Full-cycle creation of 3D character models (low/mid/high-poly).
Exporting assets into the game engine and setting up materials.
Requirements:1+ years of experience in game development.
Proficiency in Maya/Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Photoshop.
Strong understanding of anatomy.
Nice to have:Basic understanding of composition, color theory, flow, and direction.
Basic drawing skills.
Why us?Participating in the world's largest AAA gaming projects.
Flexibility to adjust workload based on interests and availability
Stable and timely payment
An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship
If you feel that this opportunity aligns with your skills and ambitions, please don't hesitate to reach out to us to discuss your potential role as a3D Character Artist on our team! We will also be glad to receive recommendations from you!
We try to respond to all applications within 5 business days. If it’s a perfect match, you might hear from us even sooner! And if you don’t hear back right away — no worries, you’re in our candidate pool, and we’ll reach out as soon as the right opportunity comes up :)
Position
Name
CV / LinkedIn
Telegram
Phone number
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By clicking submit I agree with processing of my personal data and also I agree that Limbheim Studio may contact me in the future, with other employment offers.
Executive Office - C1 - 1327,
Ajman Free Zone, Ajman, UAE
2D Character Artist
Posted 11 days ago
Job Viewed
Job Description
Semirealism / Realism / Stylized / Casual
Responsibilities:Create character illustrations and skins from scratch to final render.
Maintain high-quality assets and ensure consistency with the assigned art style.
Requirements:3+ years of experience in game development.
Proficiency in graphic editors (Adobe Photoshop, Paint Tool SAI, Clip Studio, or similar).
Understanding of concept art fundamentals.
Strong knowledge of color, lighting, and composition.
Solid understanding of anatomy and posing.
Nice to have:Experience with 3D for 2D.
Why us?Participating in the world's largest AAA gaming projects.
Flexibility to adjust workload based on interests and availability
Stable and timely payment
An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship
If you feel that this opportunity aligns with your skills and ambitions, please don't hesitate to reach out to us to discuss your potential role as a2D Character Artist on our team! We will also be glad to receive recommendations from you!
We try to respond to all applications within 5 business days. If it’s a perfect match, you might hear from us even sooner! And if you don’t hear back right away — no worries, you’re in our candidate pool, and we’ll reach out as soon as the right opportunity comes up :)
Position
Name
CV / LinkedIn
Telegram
Phone number
Submit
By clicking submit I agree with processing of my personal data and also I agree that Limbheim Studio may contact me in the future, with other employment offers.
Executive Office - C1 - 1327,
Ajman Free Zone, Ajman, UAE
3D Character Artist
Posted 11 days ago
Job Viewed
Job Description
About Us
Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.
We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.
Streamline Values
- Responsibility
- We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
- Accountability
- We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
- Discipline
- Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
- Hard Work and Teamwork
- We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
- Communication
- Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
- Mastery
- Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
- Curiosity and Continuous Learning
- The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
Description
As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.
You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.
Responsibilities
- Delivering excellence
- Works efficiently and effectively within the technical constraints of production
- Generates high-quality art work that matches or exceeds studio standards
- Communication
- Keep the Lead Artist up to date regarding status of tasks at all times
- Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
- Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
- Team and personal development
- Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
- Contribute and help build a positive team environment
Requirements
- Full proficiency in software packages and tools of the games industry listed below
- 3ds Max/Maya
- Substance Painter
- Zbrush
- Photoshop
- PBR workflow
- Surface knowledge on the following softwares and tools
- Blender
- Intermediate proficiency in the following tools:
- Unreal Engine Character Setup
- Unreal Engine Rendering (Lighting, Rendering)
- Highly proficient in one of the following disciplines and/or intermediate in all of them
- Human Anatomy
- Creature Anatomy
- Hard Surface Modeling
- Cloth Sculpting or Simulation
- Passion for game development.
- Proficiency in Game Engine technologies such as Unreal with asset integration
- Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
Pluses:
- Familiarity with other game engines (Unreal Engine, Unity, etc.)
- Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).
Benefits
- Flexible Hours
- Paid Time Off
- Health Insurance
- Career Development
- Relocation Assistance
- Games Night!
3D Character Artist
Posted 11 days ago
Job Viewed
Job Description
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities :
Our client is on the lookout for great full-time talents in Real-Time 3D Character Art Asset development to join their ever growing development team. You will have the opportunity to collaborate with their core team in producing consistently believable, stylistically accurate, platform and engine optimized 3D characters in their many internal and external projects.
- Principal Responsibilities
- Work alongside their team and project stakeholders in constructing visually accurate and appealing assets, in-lined with the project’s visual direction, be it organic, hard surfaced, or hybrid type characters and creatures, within technical specifications while meeting calendar and milestone demands.
- Develop convincing characters, utilizing strong art fundamentals, knowledge across multiple disciplines and software in constructing all manner of characters, creatures, animals, robots, etc. accurately, with respect to the project’s concept designs, while maintaining its technical constraints and boundaries.
- Work closely with multiple disciplines, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. In ensuring consistent delivery of virtually believable characters, that invoke emotional responses from their players.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
- Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
The Requirements
- Core Requirements
- Experience in 3D Software (Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender, etc.)
- Experience in 2D Software (Adobe Photoshop, Substance Painter, Designer etc.)
- Experience with Unreal Engine 4, and or 5 (and above).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Game Art Asset Pipeline (High-Poly, Low-Poly, Baking, etc.)
- Experience in Traditional and or Agile work environments and methodologies.
- Proficiency in Human and Creature Anatomy, Hard-Surface and Organic Sculpting.
- Good observational skills and keen attention to detail in replicating concepts into 3D assets.
- Ability to understand complex multi-state design(s) for assets needing animation.
- Ability to self assess, profile, improve, and optimize in-game 3D assets.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in Cloth Simulation, and or Sculpting.
- Experience in Character Prop Development (Weapon, Armor, Skins, etc.).
- Experience in Realistic (PBR), and or Stylized Texture Workflows.
- Beneficial & Bonus Skills
- Experience in Unreal Material and Shader development and integration.
- Experience in Peripheral Character Pipeline Disciplines (Concept, Prop, VFX, etc.).
- Good observational skills in body mechanics and industrial design.
- Experience in optimizing forvarious hardware and platforms (Mobile, Console, PC, etc.).
- Experience in Modular, and or Trimmed Asset Pipeline Development.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in Rigging for In-Game Animation (Traditional, Skeletal Mesh, Lyra, etc.).
- Experience in Character Facial Setup (Traditional, Blend Shapes, MetaHuman, etc.).
- Experience in Character Technical Art Development (Pipeline, Dev Tools, Integration, etc.).
- Experience in Environment asset development (Character In-Game Cinematics, etc.).
The Rank Requirements:
- Junior / Fresh Graduate 3D Character Artist
- Possesses a good understanding of anatomy and silhouette when creating characters. Alongside a sufficient portfolio showcasing in-game 3D characters using industry standard software(s) and game engine(s). Previous work showcases stylistic consistency, and imaginative use of geometry, texture, materials, and lighting to create visually appealing and game ready 3D character assets.
- Intermediate 3D Character Artist
- Solid experience and demonstrated ability in 3D character development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in in-game technical practices. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
- Senior 3D Character Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning 3D characters and creatures across multiple project styles, and its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional understanding of form, able to visualize, plan and develop complex characters with minimal concept support. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Principal 3D Character Artist
- Exceptional proficiencies in 3D character development, consistent demonstration in developing visually immaculate 3D characters throughout various high profile projects. Strong technical and in-engine optimization proficiency, with a sharp eye for artistic fidelity and detail. Able to benchmark, and document processes, while maintaining the standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead 3D Character Artist
- Excellent background in 3D character development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of 3D asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project 3D asset standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
The Benefits:
- Competitive Salary.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
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3D Character Artist
Posted 11 days ago
Job Viewed
Job Description
About Us
Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.
We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.
Streamline Values
- Responsibility
- We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
- Accountability
- We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
- Discipline
- Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
- Hard Work and Teamwork
- We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
- Communication
- Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed
- Mastery
- Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
- Curiosity and Continuous Learning
- The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
Description
As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.
You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.
Responsibilities
- Delivering excellence
- Works efficiently and effectively within the technical constraints of production
- Generates high-quality art work that matches or exceeds studio standards
- Communication
- Keep the Lead Artist up to date regarding status of tasks at all times
- Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
- Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
- Team and personal development
- Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
- Contribute and help build a positive team environment
Requirements
- Full proficiency in software packages and tools of the games industry listed below
- 3ds Max/Maya
- Substance Painter
- Zbrush
- Photoshop
- PBR workflow
- Surface knowledge on the following softwares and tools
- Blender
- Intermediate proficiency in the following tools:
- Unreal Engine Character Setup
- Unreal Engine Rendering (Lighting, Rendering)
- Highly proficient in one of the following disciplines and/or intermediate in all of them
- Human Anatomy
- Creature Anatomy
- Hard Surface Modeling
- Cloth Sculpting or Simulation
- Passion for game development.
- Proficiency in Game Engine technologies such as Unreal with asset integration
- Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
Pluses:
- Familiarity with other game engines (Unreal Engine, Unity, etc.)
- Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).
Benefits
- Flexible Hours
- Paid Time Off
- Health Insurance
- Career Development
- Relocation Assistance
- Games Night!
3D Character Artist
Posted 11 days ago
Job Viewed
Job Description
3D Character Artist Kuala Lumpur, Federal Territory of Kuala Lumpur Work Type:Full Time
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities :
Our client is on the lookout for great full-time talents in Real-Time 3D Character Art Asset development to join their ever growing development team. You will have the opportunity to collaborate with their core team in producing consistently believable, stylistically accurate, platform and engine optimized 3D characters in their many internal and external projects.
- Work alongside their team and project stakeholders in constructing visually accurate and appealing assets, in-lined with the project’s visual direction, be it organic, hard surfaced, or hybrid type characters and creatures, within technical specifications while meeting calendar and milestone demands.
- Develop convincing characters, utilizing strong art fundamentals, knowledge across multiple disciplines and software in constructing all manner of characters, creatures, animals, robots, etc. accurately, with respect to the project’s concept designs, while maintaining its technical constraints and boundaries.
- Work closely with multiple disciplines, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. In ensuring consistent delivery of virtually believable characters, that invoke emotional responses from their players.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
- Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience in 3D Software (Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender, etc.)
- Experience in 2D Software (Adobe Photoshop, Substance Painter, Designer etc.)
- Experience with Unreal Engine 4, and or 5 (and above).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Game Art Asset Pipeline (High-Poly, Low-Poly, Baking, etc.)
- Experience in Traditional and or Agile work environments and methodologies.
- Proficiency in Human and Creature Anatomy, Hard-Surface and Organic Sculpting.
- Good observational skills and keen attention to detail in replicating concepts into 3D assets.
- Ability to understand complex multi-state design(s) for assets needing animation.
- Ability to self assess, profile, improve, and optimize in-game 3D assets.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in Cloth Simulation, and or Sculpting.
- Experience in Character Prop Development (Weapon, Armor, Skins, etc.).
- Experience in Realistic (PBR), and or Stylized Texture Workflows.
- Experience in Unreal Material and Shader development and integration.
- Experience in Peripheral Character Pipeline Disciplines (Concept, Prop, VFX, etc.).
- Good observational skills in body mechanics and industrial design.
- Experience in optimizing forvarious hardware and platforms (Mobile, Console, PC, etc.).
- Experience in Modular, and or Trimmed Asset Pipeline Development.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in Rigging for In-Game Animation (Traditional, Skeletal Mesh, Lyra, etc.).
- Experience in Character Facial Setup (Traditional, Blend Shapes, MetaHuman, etc.).
- Experience in Character Technical Art Development (Pipeline, Dev Tools, Integration, etc.).
- Junior / Fresh Graduate 3D Character Artist
- Possesses a good understanding of anatomy and silhouette when creating characters. Alongside a sufficient portfolio showcasing in-game 3D characters using industry standard software(s) and game engine(s). Previous work showcases stylistic consistency, and imaginative use of geometry, texture, materials, and lighting to create visually appealing and game ready 3D character assets.
- Intermediate 3D Character Artist
- Solid experience and demonstrated ability in 3D character development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in in-game technical practices. Have at least been credited with one title launch, with preferably a minimum of three to four years of industry experience.
- Senior 3D Character Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning 3D characters and creatures across multiple project styles, and its technical requirements. Ability to document workflows, improve pipelines, and mentor new staff. Exceptional understanding of form, able to visualize, plan and develop complex characters with minimal concept support. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Exceptional proficiencies in 3D character development, consistent demonstration in developing visually immaculate 3D characters throughout various high profile projects. Strong technical and in-engine optimization proficiency, with a sharp eye for artistic fidelity and detail. Able to benchmark, and document processes, while maintaining the standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead 3D Character Artist
- Excellent background in 3D character development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of 3D asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project 3D asset standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Excellent background in 3D character development coupled with strong interpersonal, communication, and project management skills. Ability to fully understand and breakdown project requirements, and work closely with all disciplines in maintaining timely delivery of 3D asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project 3D asset standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
3D Character Artist
Posted 17 days ago
Job Viewed
Job Description
We are looking for a creative individual to join our team as a 3D Character Artist. The responsibilities will include working with existing 3D models and creating new. Our ideal candidate is creative and artistic with a strong working knowledge of color, texture, and light, as well as industry-standard software.
Responsibilities:
- Working on new and existing models while keeping in line with the games’ original artistic styles
- Reviewing existing 3D arts and recommending and making improvements.
- Sculpting and modeling new 3D assets
- Upscaling and repainting textures and material maps
Requirements:
- Certificate, associate’s degree, or bachelor’s degree in art, graphic design, or a related field.
- Experience working with diverse artistic styles, from realistic to stylized.
- A strong portfolio of previous work and completed projects.
- Working knowledge of industry-standard software.
- Excellent creativity and artistic skills.
- An eye for composition, realism, texture, color, and lighting.
- Ability to work independently and as a part of the team and adhere to deadlines.
- Good communication and teamwork skills.
- Strong problem-solving skills.
- Ability to work effectively in a team environment;
- Passion for video games and/or graphics rendering;
- Working on cool projects;
- Ability to grow as a professional;
- Professional development atmosphere;
- An opportunity to get experience with modern gaming consoles.
- Holidays according to the laws of the employee’s residence;
- Working remotely;
- Help with relocation to Kuala Lumpur if desired.
A link to the portfolio and any public pet projects is welcome. The first step of the selection process is an interview via Skype/Google Meet/etc.
#J-18808-Ljbffr