What Jobs are available for Animator in Malaysia?

Showing 93 Animator jobs in Malaysia

Senior Animator

Petaling Jaya, Selangor Pixelline

Posted 2 days ago

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Job Description

3 days ago Be among the first 25 applicants This is a full-time on-site role in Kuala Lumpur for a

Senior Animator . The Senior Animator will be responsible for producing high-quality 3D animations and guiding other animators to achieve consistent artistic standards. This role involves close collaboration with the art and design teams to develop and refine character, creature, and gameplay animations. The Senior Animator will review feedback, optimize animation performance, and help ensure the team’s work aligns with the overall creative and technical direction of the project.

Qualifications

Proficiency in 3D Animation

Experience with Animation Software such as Maya, MotionBuilder, 3ds Max, or Unreal Engine (a bonus)

Strong understanding of Animation Principles and Motion Capture Techniques

Ability to work closely with Supervisors and Directors to develop innovative animation solutions

Excellent communication and collaboration skills

Experience in the gaming industry

Seniority level

Mid-Senior level

Employment type

Full-time

Job function

Design, Art/Creative, and Information Technology

Industries

Animation and Post-production

Location: Kuala Lumpur, Malaysia (on-site)

Note: This description reflects the primary responsibilities, qualifications, and employment terms for the Senior Animator role. The other location-specific postings and unrelated notes have been removed to focus on the role’s core requirements.

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3D Animator

Subang Jaya, Selangor Avomind

Posted 4 days ago

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The Company: Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region. The Responsibilities: Our client is on the lookout for great full-time talents in 3D Animation, both technical and traditional, to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects. Principal Responsibilities Work alongside their teams and project stakeholders in delivering high-quality 3D animation across varying types of actors (characters, creatures, objects, and environments, etc.) for in-game gameplay use that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands. Develop visually invoking, believable, and easily readable animation gestures and interactions through strong understanding of movement, form, and dynamics, with innovative utilization of production and in-engine software tools, for both real-time gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries. Produce technical solutions that supplement traditional hand-key, and or motion capture animation data processing workflows in crafting fluid, realistic, and or stylized animations to life in-game. Team & Personal Responsibilities Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages. Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows. Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks. The Requirements: Core Requirements Experience with Unreal Engine 4, and or 5 (and above). Experience in 3D Animation Software (Autodesk Maya, MotionBuilder, Blender, etc.). Experience in Version Control Software (SVN, Git, Perforce, etc.). Experience in Traditional 3D Animation Pipeline (Blocking, Spline, Polish, etc.). Experience in Motion Capture 3D Animation Pipeline (Performance, Cleanup, etc.). Experience in Traditional, and or Agile work environments and methodologies. Proficiency in Human and Creature Anatomy, Body Mechanics and Principles of Movement. Good observational skills and keen attention to detail in replicating real-world references. Ability to understand complex multi-state changing assets rig(s). Ability to self assess, profile, improve, and optimize in-game 3D animation assets. Knowledgeable in a typical game development cycle. Is Proficient in English, both verbal and written. Supplementary Skills Experience in Cloth, Hair, and or Fur Simulation. Experience in Animated Shader and Material Sequencing. Experience in 3D Animation Pre-Production (Ideating, Planning, 3D Animatics, etc.). Beneficial & Bonus Skills Experience in 2D Animation Software (Esoteric Spine, Adobe After Effects, etc.). Experience in Rigging for In-Game Animation (Traditional, Skeletal Mesh, Lyra, etc.). Bipedal, Quadrupedal or more, Serpent, aquatic anamniotic, etc. Experience in Character Facial Setup (Traditional, Blend Shapes, MetaHuman, etc.). Experience in Animation Technical Art Development (Pipeline, Dev Tools, Integration, etc.). Experience in optimizing for various hardware and platforms (PC, Console, Mobile, etc.). The Rank Requirements: Junior / Fresh Graduate 3D Animator Possesses a good understanding of animation and the mechanics of motion. Sufficient portfolio in creating in-game 3D animation assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of geometry, animation, and or shader manipulation to create visually appealing game ready animation assets. Intermediate 3D Animator Solid experience and demonstrated ability in 3D animation development, consistent delivery of animation assets that meet project requirements, both technically and stylistically. Decent knowledge in 3D animation ideation, spatial planning, and large-scale multi-character interactive cinematic scenes. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience. Senior 3D Animator Excellent knowledge and demonstrated consistency in developing visually stunning 3D animation assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer 3D animators. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience. Principal 3D Animator Exceptional proficiencies in 3D animation development, consistent demonstration of developing visually immaculate 3D animation throughout various high profile projects. to rapidly prototype and storyboard complex animation ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience. Lead 3D Animator Excellent background in 3D animation development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of 3D animation asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project 3D animation standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience. The Benefits: Competitive Salary. Flexible Working Hours. Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year. 24/7 Studio Access alongside all production and leisure areas. Employee Wellbeing Fund of MYR1,500, refreshed annually. Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care. Annual Performance Reviews with Transparent Career Development and Pathways. Hybrid Work Option (available on request, with discussion, under management discretion). Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens. Full Compensation on all Formal Overtime events.

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Motion Graphics Artist (FMCG)

Kuala Lumpur, Kuala Lumpur Hogarth Worldwide Ltd

Posted 1 day ago

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Role summary

The Motion Graphics Artist is responsible for producing cross-platform content for broadcast and video. You will be based within our post-production department working closely with our production staff on a variety of projects to consult on, design artwork for, and build broadcast-ready media. You will need to be able to take a brief from conception though to delivery as well as understand production and technical constraints. Working within a larger team of designers, editors and compositors, you will be required to produce work to a consistently high creative standard. The position requires a dynamic, self-motivated individual who can create and inspire in equal measure. The right candidate will consistently seek out new software and plugins with the intention of building creatively for a solid client base. Requirements: Develop creative ideas from conceptualisation through to production A strong ability to work to specification and tight deadlines Candidates must be dedicated, punctual and have a strong work ethic A keen ability to learn and develop both personally and as the lead GFX Designer in a team Essential Experience & Skills Required 3-5 years of experience working as a motion graphics designer in a broadcast environment Strong creative sense in graphic design, motion graphics and VFX A good grasp of post-production processes and services for broadcast A strong working knowledge of Mac OSX and digital workflows Fluent English, other languages a plus Showreel required #LI-CT1 Our Hogarth Values

Hands on

No egos here. Just a shared drive to roll up our sleeves and make great things happen. Every project--big or small, gets our full energy because we believe in doing things right. Every single time. It's how we deliver real results without cutting corners. Honesty

We are real and authentic – with each other and in our work. Honest, direct communication builds the trust we need to collaborate, grow, and make meaningful things together. It’s not always easy but it’s always worth it. Heart & Soul

We bring heart to everything we make. Passion, pride and relentless drive push us beyond “good enough” – because we care deeply about our craft, and we’re always chasing better. We love what we do, and it shows. Happy Family

Creating a space where everyone feels valued--even when opinions differ, makes this a supportive and inclusive environment for our people. We embrace our differences, celebrate our wins together, and never lose our sense of humor. Hungry

Curiosity keeps us hungry. We question, experiment, and always seek out what's next. We never settle, and we never stop learning. Inclusion and Impact WPP is an equal opportunity employer and considers applicants for all positions without discrimination or regard to particular characteristics. We are committed to fostering a culture of respect in which everyone feels they belong and has the same opportunities to progress in their careers. We rely on legitimate interest as a legal basis for processing personal information under the GDPR for purposes of recruitment and applications for employment. When you click the "Submit Application" button at the bottom of this page, this will send all the information you have added to Hogarth WW. Before you do this, we think it's a good idea to read through our Privacy statement. This explains what we do with your personal data when you apply for a role with us, and, how you can update the information you have provided us with or how to remove it.

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Senior Motion Graphics Designer

Kuala Lumpur, Kuala Lumpur MCG Talent

Posted 18 days ago

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2 days ago Be among the first 25 applicants Overview

Talent Manager | Bridging Talent with Exceptional Opportunities | Marketing & Creatives Job Title:

Senior Motion Designer (2D/3D) We’re looking for a

Senior Motion Designer

with exceptional technical skills in

2D and 3D motion graphics

and a passion for crafting high-quality, visually compelling work. In this role, you’ll not only create but also

lead and guide a growing team of motion designers , ensuring creative excellence across multiple ongoing projects. Responsibilities

Lead and mentor a team of

4–5 motion designers

(with potential growth to 6–8). Design and produce

high-quality 2D and 3D motion graphics

for a wide range of creative projects. Oversee

2–3 projects simultaneously , ensuring consistency, visual quality, and on-time delivery. Collaborate closely with company directors to bring creative concepts to life and push visual boundaries. Provide creative direction, feedback, and technical support to the motion design team. Maintain an up-to-date understanding of industry trends, tools, and technologies to elevate team capabilities. Qualifications

Proven experience as a

Senior Motion Designer

with a strong portfolio demonstrating

expert-level 2D and 3D work . Advanced technical proficiency in

After Effects, Cinema 4D, Blender , and other industry tools. Excellent

English communication skills —both written and verbal. Demonstrated ability to

lead, mentor, and inspire creative teams . Strong multitasking, organization, and time-management skills. Passion for storytelling, design innovation, and delivering top-tier creative output. Nice to Have

Experience in sound design, editing, or compositing. Familiarity with real-time rendering or motion capture workflows. Details

Seniority level: Mid-Senior level Employment type: Full-time Job function: Design Industries: Technology, Information and Media Location: Kuala Lumpur, Malaysia Referrals increase your chances of interviewing at MCG Talent by 2x Get notified about new Motion Graphic Designer jobs in

Greater Kuala Lumpur .

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Junior Gameplay Animator

Kuala Lumpur, Kuala Lumpur Larian Studios

Posted 11 days ago

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Junior Gameplay Animator Join to apply for the Junior Gameplay Animator role at Larian Studios.

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Animator to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

Create charming and believable in-game animations using motion capture and handkey animation.

Understand the requirements of the game and consistently adhere to the animation style of the production title.

Understand the pipeline and processes of our gameplay animation systems and how they fit into the game ecosystem.

Maintain high-quality animations through polish and bug fixing.

Collaborate with senior animators and peers to produce high-quality animations.

Clearly communicate any issues, blockers and needs to your lead.

Adhere to deadlines set by your lead and the production team.

Have good organisational and time management skills.

Requirements

1 or 2 years of experience in the video game industry.

Experience in Autodesk Maya.

Experience in handling body mechanics.

Knowledge of animation fundamentals.

An understanding of gameplay animation and how it fits within a gamedev pipeline.

An understanding of game development processes.

Ability to receive and apply feedback.

Work well within a team environment.

Good communication skills in spoken and written English.

An active interest in video games, particularly in role‑playing games.

Willing to work full time onsite.

Nice to Haves

Experience in working with motion capture animation and in the mocap volume.

Experience working in a game engine (Unreal, Unity, proprietary).

Experience with implementing animations into a state machine.

Experience with humanoid and creature animation.

What We Offer

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel.

An open, collaborative environment where ideas are welcome and encouraged.

A managerial team consisting of highly experienced game developers at the top of their fields.

Sharing hobbies and passions with like‑minded colleagues.

Inclusive environment with many activities organized by the studios or the employees.

Commitment to making the best game possible for the fans, including listening to community feedback.

Seniority Level Entry level

Employment Type Full‑time

Job Function Design, Art/Creative, and Information Technology

Industries Computer Games

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Location: Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia.

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Junior Gameplay Animator

Kuala Lumpur, Kuala Lumpur Larian Studios

Posted 13 days ago

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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Animator to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities

Create charming and believable in-game animations using motion capture and handkey animation. Understand the requirements of the game and consistently adhere to the animation style of the production title. Understand the pipeline and processes of our gameplay animation systems and how they fit into the game ecosystem. Maintain high-quality animations through polish and bug fixing. Collaborate with senior animators and peers to produce high-quality animations. Clearly communicate any issues, blockers and needs to your lead. Adhere to deadlines set by your lead and the production team. Have good organisational and time management skills. Requirements

1 or 2 years of experience in the video game industry. Experience in Autodesk Maya. Experience in handling body mechanics. Knowledge of animation fundamentals. An understanding of gameplay animation and how it fits within a gamedev pipeline. An understanding of game development processes. Ability to receive and apply feedback. Work well within a team environment. Good communication skills in spoken and written English* An active interest in video games, particularly in role-playing games Willing to work full time onsite Nice to Haves

Experience in working with motion capture animation and in the mocap volume Experience working in a game engine (Unreal, Unity, proprietary) Experience with implementing animations into a state machine Experience with humanoid and creature animation What we offer

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback

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Junior Cinematic Animator

Kuala Lumpur, Kuala Lumpur Larian Studios

Posted 18 days ago

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Job Description

Larian Studios Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia

Overview With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Cinematic Animator to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities

Create charming and believable animations using motion capture and handkey animation.

Understand the specific requirements of the game and consistently adhere to the established animation style of the production title.

Maintain high-quality animations through diligent polishing and resolving bugs.

Have good organisational and time management skills.

Collaborate with senior animators and peers to produce high-quality animations.

Clearly communicate any issues, blockers and needs to your lead.

Adhere to deadlines set by your lead and the production team.

Collaborate with cinematic artists to help create an emotionally engaging world.

Requirements

1 or 2 years of experience in the video game industry

Experience in Autodesk Maya

Experience in working with motion capture

Experience in handling body mechanics for characters and creatures alike

Knowledge of animation fundamentals, techniques, and acting/staging

A thorough understanding of modern and classical animation styles

An ability to give constructive feedback and receive feedback graciously

Work well within a team environment

Good communication skills in spoken and written English

The ability to work onsite full time in the Kuala Lumpur Studio

Nice to have

Experience in solving production limitations of character and animation pipelines

Experience with storyboard and layout

Experience working in a game engine (Unreal, Unity, proprietary)

Experience in Motion Builder

An interest in tackling technical aspects of animation

Knowledge of Python and MEL

A passion for storytelling and video games, especially RPGs

Formal art training

What We Offer

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

An open, collaborative environment where ideas are welcome and encouraged

A managerial team consisting of highly experienced game developers at the top of their fields

Sharing hobbies and passions with like-minded colleagues

Inclusive environment with many activities organized by the studios or the employees

Commitment to making the best game possible for the fans, including listening to community feedback

Seniority level

Entry level

Employment type

Full-time

Job function

Design, Art/Creative, and Information Technology

Industries

Computer Games

Referrals increase your chances of interviewing at Larian Studios by 2x

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Senior GamePlay Animator

Kuala Lumpur, Kuala Lumpur Virtuos Kuala Lumpur

Posted 18 days ago

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Job Description

Overview

Senior GamePlay Animator role at Virtuos Kuala Lumpur. Responsibilities

Realistic and stylized body animation from Motion Capture and Hand Key both humanoid and creatures. Realistic animation of photorealistic characters using motion capture data, with the ability to push and embellish based on artistic direction. Communication and Collaboration with lead team based in North America alongside fellow animators in KL. Work with dev and tech teams to create gameplay mechanics. Qualifications

Strong technical abilities using and animating in Autodesk Maya (MotionBuilder is a plus). Knowledge of mocap tools workflows including any animation tools needed, time/ trax/ story mode editors and mocap pipelines. Strong animation implementation and working with gameplay systems. 8+ years of experience in gameplay animation sets, locomotion, motion matching, state machines, and blend trees. and/or 8+ years of experience in body animation including advanced motion (fighting, etc) Facial animation experience (esp. FACS based facial experience) a plus Must be able to provide a demo reel or examples of professional work with a breakdown of your contributions to the shots, and an accompanying resume. Solid sense of game design principles and player experience through motion. Ability to quickly and effectively solve problems and resolve any hurdles that present themselves while working to create the best animation possible. High knowledge in systematic gameplay animations for a AAA games Ability to learn new programs and pipelines quickly and effectively. Proactive and driven, seeking out tasks remaining to be finished and actively seeking opportunities to learn. Open to learning and implementing technical processes and pipelines in the animation process to be able to get to a first pass, so more time can be spent on detailed animation clean up. Strong communicator and collaborator, able to work efficiently with a team. Strong problem-solving skills and able to manage priorities. Highly organized and diligent, able to meet quick deadlines while producing high-quality animation. Must be willing to overlap with North American (PST or EST) time zones for trainings/meetings with clients. Must be willing to work in office from Virtuos KLM offices. Strong English verbal and written skills required. Experience in supporting or being involved in motion capture shoots for gameplay is a plus Seniority level

Mid-Senior level Employment type

Full-time Job function

Design, Art/Creative, and Information Technology Industries: Computer Games

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VIDEO EDITOR / ANIMATOR

Petaling Jaya, Selangor Bison Consolidated Berhad

Posted 18 days ago

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Job Description

Join to apply for the

VIDEO EDITOR / ANIMATOR

role at

Bison Consolidated Berhad Job Responsibilities Video Editing: Edit raw footage into polished, engaging videos for various platforms. Ensure smooth transitions, colour correction, audio balancing, and pacing for maximum impact. Trim, splice, and sequence clips to enhance storytelling and maintain viewer engagement. Add text overlays, subtitles, lower thirds, and other graphic elements for clarity and branding. Motion Graphics & Animation: Design and animate 2D/3D motion graphics, explainer videos, infographics, and kinetic typography. Create visually appealing animations for brand promotions, product demos, and social media content. Develop dynamic title sequences, logo animations, and visual effects to enhance video content. Creative Collaboration: Work closely with the marketing and content teams to conceptualise and execute video projects. Collaborate with scriptwriters, designers, and producers to ensure a cohesive visual narrative. Incorporate feedback from stakeholders while maintaining creative integrity. Technical & Post-Production: Ensure videos are optimised for different platforms. Maintain organised project files, backups, and asset libraries. Stay updated on industry trends, software advancements, and editing techniques. Brand Consistency & Quality Control: Adhere to brand guidelines in colour grading, typography, and animation style. Proof and review final outputs for errors before publishing. Job Requirements Proven experience (2+ years) in video editing and animation, with a strong portfolio. Expertise in industry-standard software (Adobe Premiere Pro, After Effects, Final Cut Pro, DaVinci Resolve, Cinema 4D/Blender). Experience in social media video trends (short-form content, vertical videos, GIFs). Strong understanding of composition, pacing, and visual storytelling. Knowledge of audio editing, colour grading, and VFX is a plus. Ability to work under tight deadlines and manage multiple projects. Creative mindset with attention to detail. Basic knowledge of illustration or graphic design (Photoshop, Illustrator). Understanding of marketing KPIs (engagement, retention, conversion). Industry:

Retail / Wholesale Trading / Property

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Junior Cinematic Animator

Kuala Lumpur, Kuala Lumpur Larian Studios

Posted 18 days ago

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Job Description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Cinematic Animator to join the team and help us in crafting the high caliber games our fans have come to expect. Responsibilities

Create charming and believable animations using motion capture and handkey animation. Understand the specific requirements of the game and consistently adhere to the established animation style of the production title. Maintain high-quality animations through diligent polishing and resolving bugs. Have good organisational and time management skills. Collaborate with senior animators and peers to produce high-quality animations. Clearly communicate any issues, blockers and needs to your lead. Adhere to deadlines set by your lead and the production team. Collaborate with cinematic artists to help create an emotionally engaging world. Requirments

1 or 2 years of experience in the video game industry Experience in Autodesk Maya Experience in working with motion capture Experience in handling body mechanics for characters and creatures alike Knowledge of animation fundamentals, techniques, and acting/staging A thorough understanding of modern and classical animation styles An ability to give constructive feedback and receive feedback graciously Work well within a team environment Good communication skills in spoken and written English The ability to work onsite full time in the Kuala Lumpur Studio Nice to haves

Experience in solving production limitations of character and animation pipelines Experience with storyboard and layout Experience working in a game engine (Unreal, Unity, proprietary) Experience in Motion Builder An interest in tackling technical aspects of animation Knowledge of Python and MEL A passion for storytelling and video games, especially RPGs Formal art training What we offer

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback

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