What Jobs are available for Animator in Malaysia?
Showing 93 Animator jobs in Malaysia
Senior Animator
Posted 2 days ago
Job Viewed
Job Description
Senior Animator . The Senior Animator will be responsible for producing high-quality 3D animations and guiding other animators to achieve consistent artistic standards. This role involves close collaboration with the art and design teams to develop and refine character, creature, and gameplay animations. The Senior Animator will review feedback, optimize animation performance, and help ensure the team’s work aligns with the overall creative and technical direction of the project.
Qualifications
Proficiency in 3D Animation
Experience with Animation Software such as Maya, MotionBuilder, 3ds Max, or Unreal Engine (a bonus)
Strong understanding of Animation Principles and Motion Capture Techniques
Ability to work closely with Supervisors and Directors to develop innovative animation solutions
Excellent communication and collaboration skills
Experience in the gaming industry
Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Animation and Post-production
Location: Kuala Lumpur, Malaysia (on-site)
Note: This description reflects the primary responsibilities, qualifications, and employment terms for the Senior Animator role. The other location-specific postings and unrelated notes have been removed to focus on the role’s core requirements.
#J-18808-Ljbffr
Is this job a match or a miss?
3D Animator
Posted 4 days ago
Job Viewed
Job Description
#J-18808-Ljbffr
Is this job a match or a miss?
Motion Graphics Artist (FMCG)
Posted 1 day ago
Job Viewed
Job Description
The Motion Graphics Artist is responsible for producing cross-platform content for broadcast and video. You will be based within our post-production department working closely with our production staff on a variety of projects to consult on, design artwork for, and build broadcast-ready media. You will need to be able to take a brief from conception though to delivery as well as understand production and technical constraints. Working within a larger team of designers, editors and compositors, you will be required to produce work to a consistently high creative standard. The position requires a dynamic, self-motivated individual who can create and inspire in equal measure. The right candidate will consistently seek out new software and plugins with the intention of building creatively for a solid client base. Requirements: Develop creative ideas from conceptualisation through to production A strong ability to work to specification and tight deadlines Candidates must be dedicated, punctual and have a strong work ethic A keen ability to learn and develop both personally and as the lead GFX Designer in a team Essential Experience & Skills Required 3-5 years of experience working as a motion graphics designer in a broadcast environment Strong creative sense in graphic design, motion graphics and VFX A good grasp of post-production processes and services for broadcast A strong working knowledge of Mac OSX and digital workflows Fluent English, other languages a plus Showreel required #LI-CT1 Our Hogarth Values
Hands on
No egos here. Just a shared drive to roll up our sleeves and make great things happen. Every project--big or small, gets our full energy because we believe in doing things right. Every single time. It's how we deliver real results without cutting corners. Honesty
We are real and authentic – with each other and in our work. Honest, direct communication builds the trust we need to collaborate, grow, and make meaningful things together. It’s not always easy but it’s always worth it. Heart & Soul
We bring heart to everything we make. Passion, pride and relentless drive push us beyond “good enough” – because we care deeply about our craft, and we’re always chasing better. We love what we do, and it shows. Happy Family
Creating a space where everyone feels valued--even when opinions differ, makes this a supportive and inclusive environment for our people. We embrace our differences, celebrate our wins together, and never lose our sense of humor. Hungry
Curiosity keeps us hungry. We question, experiment, and always seek out what's next. We never settle, and we never stop learning. Inclusion and Impact WPP is an equal opportunity employer and considers applicants for all positions without discrimination or regard to particular characteristics. We are committed to fostering a culture of respect in which everyone feels they belong and has the same opportunities to progress in their careers. We rely on legitimate interest as a legal basis for processing personal information under the GDPR for purposes of recruitment and applications for employment. When you click the "Submit Application" button at the bottom of this page, this will send all the information you have added to Hogarth WW. Before you do this, we think it's a good idea to read through our Privacy statement. This explains what we do with your personal data when you apply for a role with us, and, how you can update the information you have provided us with or how to remove it.
#J-18808-Ljbffr
Is this job a match or a miss?
Senior Motion Graphics Designer
Posted 18 days ago
Job Viewed
Job Description
Talent Manager | Bridging Talent with Exceptional Opportunities | Marketing & Creatives Job Title:
Senior Motion Designer (2D/3D) We’re looking for a
Senior Motion Designer
with exceptional technical skills in
2D and 3D motion graphics
and a passion for crafting high-quality, visually compelling work. In this role, you’ll not only create but also
lead and guide a growing team of motion designers , ensuring creative excellence across multiple ongoing projects. Responsibilities
Lead and mentor a team of
4–5 motion designers
(with potential growth to 6–8). Design and produce
high-quality 2D and 3D motion graphics
for a wide range of creative projects. Oversee
2–3 projects simultaneously , ensuring consistency, visual quality, and on-time delivery. Collaborate closely with company directors to bring creative concepts to life and push visual boundaries. Provide creative direction, feedback, and technical support to the motion design team. Maintain an up-to-date understanding of industry trends, tools, and technologies to elevate team capabilities. Qualifications
Proven experience as a
Senior Motion Designer
with a strong portfolio demonstrating
expert-level 2D and 3D work . Advanced technical proficiency in
After Effects, Cinema 4D, Blender , and other industry tools. Excellent
English communication skills —both written and verbal. Demonstrated ability to
lead, mentor, and inspire creative teams . Strong multitasking, organization, and time-management skills. Passion for storytelling, design innovation, and delivering top-tier creative output. Nice to Have
Experience in sound design, editing, or compositing. Familiarity with real-time rendering or motion capture workflows. Details
Seniority level: Mid-Senior level Employment type: Full-time Job function: Design Industries: Technology, Information and Media Location: Kuala Lumpur, Malaysia Referrals increase your chances of interviewing at MCG Talent by 2x Get notified about new Motion Graphic Designer jobs in
Greater Kuala Lumpur .
#J-18808-Ljbffr
Is this job a match or a miss?
Junior Gameplay Animator
Posted 11 days ago
Job Viewed
Job Description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Animator to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Create charming and believable in-game animations using motion capture and handkey animation.
Understand the requirements of the game and consistently adhere to the animation style of the production title.
Understand the pipeline and processes of our gameplay animation systems and how they fit into the game ecosystem.
Maintain high-quality animations through polish and bug fixing.
Collaborate with senior animators and peers to produce high-quality animations.
Clearly communicate any issues, blockers and needs to your lead.
Adhere to deadlines set by your lead and the production team.
Have good organisational and time management skills.
Requirements
1 or 2 years of experience in the video game industry.
Experience in Autodesk Maya.
Experience in handling body mechanics.
Knowledge of animation fundamentals.
An understanding of gameplay animation and how it fits within a gamedev pipeline.
An understanding of game development processes.
Ability to receive and apply feedback.
Work well within a team environment.
Good communication skills in spoken and written English.
An active interest in video games, particularly in role‑playing games.
Willing to work full time onsite.
Nice to Haves
Experience in working with motion capture animation and in the mocap volume.
Experience working in a game engine (Unreal, Unity, proprietary).
Experience with implementing animations into a state machine.
Experience with humanoid and creature animation.
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small‑studio feel.
An open, collaborative environment where ideas are welcome and encouraged.
A managerial team consisting of highly experienced game developers at the top of their fields.
Sharing hobbies and passions with like‑minded colleagues.
Inclusive environment with many activities organized by the studios or the employees.
Commitment to making the best game possible for the fans, including listening to community feedback.
Seniority Level Entry level
Employment Type Full‑time
Job Function Design, Art/Creative, and Information Technology
Industries Computer Games
Referrals increase your chances of interviewing at Larian Studios by 2×.
Location: Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia.
#J-18808-Ljbffr
Is this job a match or a miss?
Junior Gameplay Animator
Posted 13 days ago
Job Viewed
Job Description
Create charming and believable in-game animations using motion capture and handkey animation. Understand the requirements of the game and consistently adhere to the animation style of the production title. Understand the pipeline and processes of our gameplay animation systems and how they fit into the game ecosystem. Maintain high-quality animations through polish and bug fixing. Collaborate with senior animators and peers to produce high-quality animations. Clearly communicate any issues, blockers and needs to your lead. Adhere to deadlines set by your lead and the production team. Have good organisational and time management skills. Requirements
1 or 2 years of experience in the video game industry. Experience in Autodesk Maya. Experience in handling body mechanics. Knowledge of animation fundamentals. An understanding of gameplay animation and how it fits within a gamedev pipeline. An understanding of game development processes. Ability to receive and apply feedback. Work well within a team environment. Good communication skills in spoken and written English* An active interest in video games, particularly in role-playing games Willing to work full time onsite Nice to Haves
Experience in working with motion capture animation and in the mocap volume Experience working in a game engine (Unreal, Unity, proprietary) Experience with implementing animations into a state machine Experience with humanoid and creature animation What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback
#J-18808-Ljbffr
Is this job a match or a miss?
Junior Cinematic Animator
Posted 18 days ago
Job Viewed
Job Description
Overview With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Cinematic Animator to join the team and help us in crafting the high caliber games our fans have come to expect.
Responsibilities
Create charming and believable animations using motion capture and handkey animation.
Understand the specific requirements of the game and consistently adhere to the established animation style of the production title.
Maintain high-quality animations through diligent polishing and resolving bugs.
Have good organisational and time management skills.
Collaborate with senior animators and peers to produce high-quality animations.
Clearly communicate any issues, blockers and needs to your lead.
Adhere to deadlines set by your lead and the production team.
Collaborate with cinematic artists to help create an emotionally engaging world.
Requirements
1 or 2 years of experience in the video game industry
Experience in Autodesk Maya
Experience in working with motion capture
Experience in handling body mechanics for characters and creatures alike
Knowledge of animation fundamentals, techniques, and acting/staging
A thorough understanding of modern and classical animation styles
An ability to give constructive feedback and receive feedback graciously
Work well within a team environment
Good communication skills in spoken and written English
The ability to work onsite full time in the Kuala Lumpur Studio
Nice to have
Experience in solving production limitations of character and animation pipelines
Experience with storyboard and layout
Experience working in a game engine (Unreal, Unity, proprietary)
Experience in Motion Builder
An interest in tackling technical aspects of animation
Knowledge of Python and MEL
A passion for storytelling and video games, especially RPGs
Formal art training
What We Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Seniority level
Entry level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Computer Games
Referrals increase your chances of interviewing at Larian Studios by 2x
#J-18808-Ljbffr
Is this job a match or a miss?
Be The First To Know
About the latest Animator Jobs in Malaysia !
Senior GamePlay Animator
Posted 18 days ago
Job Viewed
Job Description
Senior GamePlay Animator role at Virtuos Kuala Lumpur. Responsibilities
Realistic and stylized body animation from Motion Capture and Hand Key both humanoid and creatures. Realistic animation of photorealistic characters using motion capture data, with the ability to push and embellish based on artistic direction. Communication and Collaboration with lead team based in North America alongside fellow animators in KL. Work with dev and tech teams to create gameplay mechanics. Qualifications
Strong technical abilities using and animating in Autodesk Maya (MotionBuilder is a plus). Knowledge of mocap tools workflows including any animation tools needed, time/ trax/ story mode editors and mocap pipelines. Strong animation implementation and working with gameplay systems. 8+ years of experience in gameplay animation sets, locomotion, motion matching, state machines, and blend trees. and/or 8+ years of experience in body animation including advanced motion (fighting, etc) Facial animation experience (esp. FACS based facial experience) a plus Must be able to provide a demo reel or examples of professional work with a breakdown of your contributions to the shots, and an accompanying resume. Solid sense of game design principles and player experience through motion. Ability to quickly and effectively solve problems and resolve any hurdles that present themselves while working to create the best animation possible. High knowledge in systematic gameplay animations for a AAA games Ability to learn new programs and pipelines quickly and effectively. Proactive and driven, seeking out tasks remaining to be finished and actively seeking opportunities to learn. Open to learning and implementing technical processes and pipelines in the animation process to be able to get to a first pass, so more time can be spent on detailed animation clean up. Strong communicator and collaborator, able to work efficiently with a team. Strong problem-solving skills and able to manage priorities. Highly organized and diligent, able to meet quick deadlines while producing high-quality animation. Must be willing to overlap with North American (PST or EST) time zones for trainings/meetings with clients. Must be willing to work in office from Virtuos KLM offices. Strong English verbal and written skills required. Experience in supporting or being involved in motion capture shoots for gameplay is a plus Seniority level
Mid-Senior level Employment type
Full-time Job function
Design, Art/Creative, and Information Technology Industries: Computer Games
#J-18808-Ljbffr
Is this job a match or a miss?
VIDEO EDITOR / ANIMATOR
Posted 18 days ago
Job Viewed
Job Description
VIDEO EDITOR / ANIMATOR
role at
Bison Consolidated Berhad Job Responsibilities Video Editing: Edit raw footage into polished, engaging videos for various platforms. Ensure smooth transitions, colour correction, audio balancing, and pacing for maximum impact. Trim, splice, and sequence clips to enhance storytelling and maintain viewer engagement. Add text overlays, subtitles, lower thirds, and other graphic elements for clarity and branding. Motion Graphics & Animation: Design and animate 2D/3D motion graphics, explainer videos, infographics, and kinetic typography. Create visually appealing animations for brand promotions, product demos, and social media content. Develop dynamic title sequences, logo animations, and visual effects to enhance video content. Creative Collaboration: Work closely with the marketing and content teams to conceptualise and execute video projects. Collaborate with scriptwriters, designers, and producers to ensure a cohesive visual narrative. Incorporate feedback from stakeholders while maintaining creative integrity. Technical & Post-Production: Ensure videos are optimised for different platforms. Maintain organised project files, backups, and asset libraries. Stay updated on industry trends, software advancements, and editing techniques. Brand Consistency & Quality Control: Adhere to brand guidelines in colour grading, typography, and animation style. Proof and review final outputs for errors before publishing. Job Requirements Proven experience (2+ years) in video editing and animation, with a strong portfolio. Expertise in industry-standard software (Adobe Premiere Pro, After Effects, Final Cut Pro, DaVinci Resolve, Cinema 4D/Blender). Experience in social media video trends (short-form content, vertical videos, GIFs). Strong understanding of composition, pacing, and visual storytelling. Knowledge of audio editing, colour grading, and VFX is a plus. Ability to work under tight deadlines and manage multiple projects. Creative mindset with attention to detail. Basic knowledge of illustration or graphic design (Photoshop, Illustrator). Understanding of marketing KPIs (engagement, retention, conversion). Industry:
Retail / Wholesale Trading / Property
#J-18808-Ljbffr
Is this job a match or a miss?
Junior Cinematic Animator
Posted 18 days ago
Job Viewed
Job Description
Create charming and believable animations using motion capture and handkey animation. Understand the specific requirements of the game and consistently adhere to the established animation style of the production title. Maintain high-quality animations through diligent polishing and resolving bugs. Have good organisational and time management skills. Collaborate with senior animators and peers to produce high-quality animations. Clearly communicate any issues, blockers and needs to your lead. Adhere to deadlines set by your lead and the production team. Collaborate with cinematic artists to help create an emotionally engaging world. Requirments
1 or 2 years of experience in the video game industry Experience in Autodesk Maya Experience in working with motion capture Experience in handling body mechanics for characters and creatures alike Knowledge of animation fundamentals, techniques, and acting/staging A thorough understanding of modern and classical animation styles An ability to give constructive feedback and receive feedback graciously Work well within a team environment Good communication skills in spoken and written English The ability to work onsite full time in the Kuala Lumpur Studio Nice to haves
Experience in solving production limitations of character and animation pipelines Experience with storyboard and layout Experience working in a game engine (Unreal, Unity, proprietary) Experience in Motion Builder An interest in tackling technical aspects of animation Knowledge of Python and MEL A passion for storytelling and video games, especially RPGs Formal art training What we offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback
#J-18808-Ljbffr
Is this job a match or a miss?