26 Visual Artist jobs in Malaysia
2D Animator & Visual Development Artist
Posted 3 days ago
Job Viewed
Job Description
KEDIOS BERHADis one of the fastest growing startups in Malaysia and the leading education platform specialising in education software solutions and education merger collaborations in Malaysia. We transform education SMEs towards profitability, sustainability and scalability.
We put our People First as we believe business is all about people. With that commitment, we always make sure we do things right to make it a place where talents stay. Talents crave for meaningful work and development opportunities.
We hate micromanage. At Kedios Berhad, we appreciate different perspectives and encourage the bouncing of good ideas.
We understand that space draws a huge impact whether talents can be productive and creative. Our contemporary workplace, open concept floor plans, high ceiling, engaging interior design, paintings, cafe are the many little things we pay attention to in making it a more collaborative and enjoyable atmosphere to work.
Job Description:We're looking for…
- A highly motivated individual with an eye for detail and the ability to work with tight deadlines.
- Strong passion for and experienced in motion graphics design and video editing.
- Experience with designing graphic lookbooks, templates, moodboards, colour pallets etc from scratch.
- Good understanding of video games and/or esports.
- Someone who can take direction but also provide feedback.
- Strong multitasking abilities.
- Ability to work autonomously after being given an initial brief/direction.
- Fluent in verbal English.
- Excellent time-management skills.
- Experience with graphics operating or a live tv environment is a plus.
You will
- Use your creativity to design, develop, edit, and optimize all motion graphic assets.
- Be required to develop creative and effective ideas/concepts for design, edit & manipulate motion images and video assets
- Handle creative design projects from brief to delivery, on a deadline.
- Design and optimize 2D and 3D animation.
- Actively finding new & innovative ways to incorporate motion into our creatives.
- Execute editing, color correction, and post-production of video materials to best fit the brief given
- Effective cooperation with other department employees, ensuring efficient information flow
- Be willing to learn new programs and build media content in multiple different formats and programs.
- Able to articulate the ideas and concepts to clients or teams clearly.
- High attention to detail while designing a range of digital, video and print design assets.
- Formal qualifications in motion graphic design or relevant discipline/experience preferred.
- Experience in design software including Adobe creative suite, Photoshop, After Effects, InDesign and Illustrator (both PC and Mac).
- Ability to create unique, original and engaging templates for each project covering key art, branding, fonts, imagery & layout styling.
- Excellent proofreading & typography skills.
- Fast and proficient in all aspects of the design process.
- Can fluently communicate and work in an environment with English speaking colleagues.
- Experience working in events or live tv a plus but not required.
- Experience in a similar role and design work shown in your portfolio.
2D Animator & Visual Development Artist
Posted today
Job Viewed
Job Description
KEDIOS BERHADis one of the fastest growing startups in Malaysia and the leading education platform specialising in education software solutions and education merger collaborations in Malaysia. We transform education SMEs towards profitability, sustainability and scalability. We put our People First as we believe business is all about people. With that commitment, we always make sure we do things right to make it a place where talents stay. Talents crave for meaningful work and development opportunities. We hate micromanage. At Kedios Berhad, we appreciate different perspectives and encourage the bouncing of good ideas. We understand that space draws a huge impact whether talents can be productive and creative. Our contemporary workplace, open concept floor plans, high ceiling, engaging interior design, paintings, cafe are the many little things we pay attention to in making it a more collaborative and enjoyable atmosphere to work. Job Description:
We're looking for… A highly motivated individual with an eye for detail and the ability to work with tight deadlines. Strong passion for and experienced in motion graphics design and video editing. Experience with designing graphic lookbooks, templates, moodboards, colour pallets etc from scratch. Good understanding of video games and/or esports. Someone who can take direction but also provide feedback. Strong multitasking abilities. Ability to work autonomously after being given an initial brief/direction. Fluent in verbal English. Excellent time-management skills. Experience with graphics operating or a live tv environment is a plus. You will Use your creativity to design, develop, edit, and optimize all motion graphic assets. Be required to develop creative and effective ideas/concepts for design, edit & manipulate motion images and video assets Handle creative design projects from brief to delivery, on a deadline. Design and optimize 2D and 3D animation. Actively finding new & innovative ways to incorporate motion into our creatives. Execute editing, color correction, and post-production of video materials to best fit the brief given Effective cooperation with other department employees, ensuring efficient information flow Be willing to learn new programs and build media content in multiple different formats and programs. Able to articulate the ideas and concepts to clients or teams clearly. Required Skills :
High attention to detail while designing a range of digital, video and print design assets. Formal qualifications in motion graphic design or relevant discipline/experience preferred. Experience in design software including Adobe creative suite, Photoshop, After Effects, InDesign and Illustrator (both PC and Mac). Ability to create unique, original and engaging templates for each project covering key art, branding, fonts, imagery & layout styling. Excellent proofreading & typography skills. Fast and proficient in all aspects of the design process. Can fluently communicate and work in an environment with English speaking colleagues. Experience working in events or live tv a plus but not required. Experience in a similar role and design work shown in your portfolio.
#J-18808-Ljbffr
Visual Effects / VFX Artist
Posted 3 days ago
Job Viewed
Job Description
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
- Principal Responsibilities
- Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience with Unreal Engine 4 and or 5 (and above).
- Experience with Unreal Engine VFX Development (Niagara).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional and or Agile work environments and methodologies.
- Good observational skills when replicating and manipulating motions.
- Ability to produce VFX storyboards for pre production approval and planning.
- Ability to self assess, profile, improve, and optimize VFX assets developed.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
- Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
- Beneficial & Bonus Skills
- Experience in Shader Creation (Node Based, C++, etc.).
- Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
- Experience in planning and estimation of VFX project requirements.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
- Experience in Programming and or Scripting (C++, C#, etc.).
- Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
- Junior / Fresh Graduate VFX Artist
- Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
- Intermediate VFX Artist
- Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
- Senior VFX Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Principal VFX Artist
- Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead VFX Artist
- Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
The Benefits:
- Competitive Salary.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
Visual Effects / VFX Artist
Posted 3 days ago
Job Viewed
Job Description
Visual Effects / VFX Artist Kuala Lumpur, Federal Territory of Kuala Lumpur Work Type:Full Time
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
The Company: Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region. The Responsibilities: Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
- Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
- Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
- Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
- Team and Personal Responsibilities
- Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
- Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
- Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
- Core Requirements
- Experience with Unreal Engine 4 and or 5 (and above).
- Experience with Unreal Engine VFX Development (Niagara).
- Experience in Version Control Software (SVN, Git, Perforce, etc.).
- Experience in Traditional and or Agile work environments and methodologies.
- Good observational skills when replicating and manipulating motions.
- Ability to produce VFX storyboards for pre production approval and planning.
- Ability to self assess, profile, improve, and optimize VFX assets developed.
- Knowledgeable in a typical game development cycle.
- Is Proficient in English, verbal and written.
- Supplementary Skills
- Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
- Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
- Experience in Shader Creation (Node Based, C++, etc.).
- Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
- Experience in planning and estimation of VFX project requirements.
- Experience in In-Game Post Processing tools (Unreal Engine).
- Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
- Experience in Programming and or Scripting (C++, C#, etc.).
- Experience in various hardware and platforms (Mobile, Console, PC, etc.)
- Junior / Fresh Graduate VFX Artist
- Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
- Intermediate VFX Artist
- Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
- Senior VFX Artist
- Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
- Lead VFX Artist
- Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
- Flexible Working Hours.
- Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
- 24/7 Studio Access alongside all production and leisure areas.
- Employee Wellbeing Fund of MYR1,500, refreshed annually.
- Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
- Annual Performance Reviews with Transparent Career Development and Pathways.
- Hybrid Work Option (available on request, with discussion, under management discretion).
- Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
- Full Compensation on all Formal Overtime events.
Visual Effects (VFX) Artist
Posted 3 days ago
Job Viewed
Job Description
2 days ago Be among the first 25 applicants
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As a Visual Effects Artist, you will be responsible for creating special effects for animated TV Series, short films, games, commercial and live action feature films
Responsibilities:
- Collaborate closely with Animation, Modeling, and Look Development teams (including Lighting & Compositing) to develop VFX approaches and assets that match the artistic direction
- Maintain consistency with the required art style set by the Lead VFX, CG Supervisor, and Director
- Design and implement particle systems, rigid body dynamics (RBD), volumetric fluids, and liquid simulations
- Create character-based simulations such as cloth, hair, fur, and secondary motion FX
- Integrate FX seamlessly into shots using appropriate lighting, rendering, and compositing workflows
- Participate in troubleshooting and optimizing FX scenes for performance and render efficiency
- Ensure proper documentation of setups and workflows to support teamwork and future iterations
Requirements:
- Minimum 3 years of experience working in a VFX-related role in animation, games, or visual media
- Strong proficiency in Houdini (required), plus familiarity with Niagara, Maya, Unreal Engine, After Effects, or other relevant VFX tools
- Solid understanding of simulation systems including fluids, smoke, particles, RBD, and body simulations
- Experience with stylized FX is highly desirable
- Working knowledge of rendering pipelines, FX-lighting handoff, and integration into production
- Ability to translate abstract concepts or references into visually compelling FX
- A proactive, self-motivated attitude with strong problem-solving skills
- Able to manage tasks and deliver within production timelines
- Good communication skills and willingness to work in a collaborative environment
Good to have:
- Experience with tool development or custom Houdini digital assets (HDAs)
- Familiarity with Unreal Engine's real-time FX pipeline
- Seniority level Mid-Senior level
- Employment type Full-time
- Job function Design, Art/Creative, and Information Technology
- Industries Animation and Post-production
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#J-18808-LjbffrVisual Effects / VFX Artist
Posted today
Job Viewed
Job Description
#J-18808-Ljbffr
Visual Effects / VFX Artist
Posted today
Job Viewed
Job Description
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects. Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands. Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries. Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development. Team and Personal Responsibilities
Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages. Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows. Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
The Requirements:
Core Requirements
Experience with Unreal Engine 4 and or 5 (and above). Experience with Unreal Engine VFX Development (Niagara). Experience in Version Control Software (SVN, Git, Perforce, etc.). Experience in Traditional and or Agile work environments and methodologies. Good observational skills when replicating and manipulating motions. Ability to produce VFX storyboards for pre production approval and planning. Ability to self assess, profile, improve, and optimize VFX assets developed. Knowledgeable in a typical game development cycle. Is Proficient in English, verbal and written.
Supplementary Skills
Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.). Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Experience in Shader Creation (Node Based, C++, etc.). Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.). Experience in planning and estimation of VFX project requirements. Experience in In-Game Post Processing tools (Unreal Engine). Experience in 2D Post Production VFX Development (Adobe After Effects, etc.). Experience in Programming and or Scripting (C++, C#, etc.). Experience in various hardware and platforms (Mobile, Console, PC, etc.) The Rank Requirements:
Junior / Fresh Graduate VFX Artist
Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
Intermediate VFX Artist
Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
Senior VFX Artist
Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience. Lead VFX Artist
Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
The Benefits:
Flexible Working Hours. Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year. 24/7 Studio Access alongside all production and leisure areas. Employee Wellbeing Fund of MYR1,500, refreshed annually. Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care. Annual Performance Reviews with Transparent Career Development and Pathways. Hybrid Work Option (available on request, with discussion, under management discretion). Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens. Full Compensation on all Formal Overtime events. Liquid error: undefined method `public_fields' for nil:NilClass #J-18808-Ljbffr
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Visual Effects (VFX) Artist
Posted today
Job Viewed
Job Description
Seniority level Mid-Senior level Employment type
Employment type Full-time Job function
Job function Design, Art/Creative, and Information Technology Industries Animation and Post-production Referrals increase your chances of interviewing at Omens Studios by 2x Sign in to set job alerts for “Visual Effects Specialist” roles.
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#J-18808-Ljbffr
Graphic Design
Posted 3 days ago
Job Viewed
Job Description
We are representing our client in the F&B industry. As our client is expanding, they are looking for a Graphic Designer to join their team. The ideal candidate will be responsible for promoting products and services, generating leads, and supporting sales efforts to expand market presence.
Job Responsibilities:
- Assist the design team in creating graphics for digital and print materials.
- Support the development of design concepts, graphics, and menus.
- Use software tools to edit and manipulate graphics.
- Ensure designs align with brand guidelines and maintain consistency.
Job Requirements:
- Currently pursuing a degree in Graphic Design, Visual Arts, or related fields.
- Excellent communication skills and willingness to learn.
- A portfolio showcasing design projects and proficiency in various styles.
- Strong creative and artistic skills with attention to detail.
If you are passionate about planning, designing, and conveying ideas, we encourage you to apply for this exciting opportunity as a Graphic Designer . Candidates can contact me at (60124969053) or email .
#J-18808-LjbffrGraphic Design
Posted today
Job Viewed
Job Description
Graphic Designer
to join their team. The ideal candidate will be responsible for promoting products and services, generating leads, and supporting sales efforts to expand market presence. Job Responsibilities: Assist the design team in creating graphics for digital and print materials. Support the development of design concepts, graphics, and menus. Use software tools to edit and manipulate graphics. Ensure designs align with brand guidelines and maintain consistency. Job Requirements: Currently pursuing a degree in Graphic Design, Visual Arts, or related fields. Excellent communication skills and willingness to learn. A portfolio showcasing design projects and proficiency in various styles. Strong creative and artistic skills with attention to detail. If you are passionate about planning, designing, and conveying ideas, we encourage you to apply for this exciting opportunity as a
Graphic Designer . Candidates can contact me at
(60124969053)
or email
.
#J-18808-Ljbffr